Creativity: 2. It takes a little creativity to create a scen that can't be played. It seems to me that the designer has actually made an attempt to create a playable scenario. I judge this by the hints that tell you how to win. Here's the text that accompanies this scen:
"The lost city of Atlantis is a mythical city heavily fortified that containes large armies and a wonder. You must attempt to make alliences with both of your neighbors to conquer them, with limited resources to work with. Good luck!"
Map: 1.5. Slightly less workable and attractive than a random map.
History etc.: 1. Let it speak for itself: Loss statement: "Pooy on you, na na na na boo boo, stick your head in do do".
Comments: Would Mercedes design a car and then try to sell it without ever taking it out on the track? Never! Would Airbus design a plane and then try to sell it without ever taking it into the air? Never! Would a designer put together a scenario and then foist it on the players without ever trying to play it himself? Always!