Playability: 2. First time, Tiberius attacked my racer and killed him. I lost.
Second time, I got to the finish line ahead of Tiberius but I went into the wrong chute and lost.
Third time, got ahead of Tiberius and won.
Balance: 1.5. Tiberius appears to be either racing or just following me stabbing my chariot in the rear, but since I start ahead of him and our speeds are equal, I am bound to win if I avoid fighting him (he's a hero).
Creativity: 3.5. Nice idea, especially suited to the time period of Age of Empires. Definitely not your average random map build and destroy.
Map: 3.5. Nice map, good looking field with a complicated infield and nice stands for the spectators.
History etc.: 2.5. Cute story and comments for win and loss.
Comments: This is a nice idea that occurs naturally to many designers in many platforms. It's especially appropriate here. But without triggers it's pretty hard to implement. There is a single lap race implemented by a civilian designer over in Starcraft, I think it's Raynor in a viper competing, but Starcraft has triggers. It would be a very interesting challenge to make a race work here in AoE. It might require tweaking the ai. If I find such a race that actually works in my journey through old scenarios I will update this review for information.
Posted on 12/30/18 @ 10:46 PM
It's very easy to win, you just race ahead of Tiberius.
In Single Player, Tiberius has no chance as long as you move your piece toward the goal, because his character is not set to do anything but attack you, not actually to race to the goal. This problem is irrelevant in multiplayer though.
Pretty creative idea to make a race map.
Map Design: 5
Good fun design with spectators. I don't know that there is a way to do this kind of race map without a wall dividing most of the middle of the stadium.
OK story, except: In real life, Tiberius was a Roman emperor who had earlier been a Roman general. So why would Tiberius be in Persia if he is Roman?
It's not perfect in multiplayer either since the Red Player has a head start ie starts a bit closer to the goal and ahead of the other player.
To make a perfectly equal multiplayer game, I guess you would need to have the two units racing in only straight parallel lines. And to start an equal distance from the end. The track would have to be basically two straight lines, line line per player. The reason is that the Players would have to race the same distance and start the same distance from their own endpoints. When you have a round track, that is harder to do.
Still, I played this Scenario on Multiplayer on Voobly today and really liked it. As Player 1, I won once, and a few other times I lost to two people.