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Planet Kaerok Chronicles - The Migration Era
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Author |
File Description |
anonymousfblvr |
Posted on 02/08/11 @ 11:05 PM (updated 07/09/11)
File Details |
Number of Scenarios: |
4 |
Difficulty: |
Easy-Mod |
Prologue
On the distant planet Kaerok, several small tribes battle for control of the largest continent on the planet. Your tribe is a peaceful fishing community. But fewer fish are caught every year, and your people are on the brink of starvation. Your only hope of survival is to move north into unknown lands. What you will find there, you do not know. What you do know is that if you do not leave soon, your tribe will surely perish.
Reviews and comments are deeply appreciated. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Gumble |
Posted on 04/27/11 @ 07:35 PM
You need to set the colour mode of your bitmap to 'Indexed' and maby set the colours to 256. Then copy your image onto the default Bitmap and save it as 'Indexed'. The colours should work now.
This a problem Gumble had making his bitmaps in Gimp. Having the wrong colour mode didnt allow Age of Empires to read the image properly resulting in a colour mess.
If your using a different program there should be a similar option to change the colour mode. if there isnt try downloading Gimp, its free. |
Gumble |
Posted on 05/10/11 @ 07:41 PM
You need to set the colour mode of your bitmap to 'Indexed' and maby set the colours to 256. Then copy your image onto the default Bitmap and save it as 'Indexed'. The colours should work now.
This a problem Gumble had making his bitmaps in Gimp. Having the wrong colour mode didnt allow Age of Empires to read the image properly resulting in a colour mess.
If your using a different program there should be a similar option to change the colour mode. if there isnt try downloading Gimp, its free.
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c4master |
Posted on 05/30/11 @ 09:28 AM
Playability: 3.5
This little campaign provides 4 scenarios, all placed in stone age. Thus, you will fight most of the time only with clubmen. Fights with about 250 of them end up a bit tideous, espacially, since there is no tactical method other than outnumbering your enemy.
As far as I have checked, there are no bugs, loopholes or whatever. Everything works as it is meant to do.
Balance: 3.5
The first scenario was very easy, but I guess, it is meant to be like that. The rest was slightly harder. Anyways, the lack of any real tactics makes balancing pretty tough, I guess.
Creativity: 3
The idea of a stone age campaign is nice, but there should be more ideas. Crushing my enemy (and each time only one) is a little letdown. At least, winning conditions change and in the last scenario there is quite a possibility to use your units in clever ways.
Map Design: 2
Maps have been mostly terrain brush. Needs much improvement, thus. Still, fighting in small forest paths is kind of tactical.
Story/Instructions: 3
The story was ok, but I found some spelling mistakes. It's not that creative, after all, and there are (yet) no instruction maps. On the good side, you always know what to do and how to win or lose a scenario.
Additional Comments:
download recommendation: Not yet. Maybe, with some improvements, this will end up being a nice one.
How to improve?
First scenario: Add about 5 clubmen to the enemy forces to make it more difficult. Remove some barracks, since it only takes time to destroy them.
Second scenario: Pretty nice one. Improve map design, maybe even switch to a smaller map. Did you really want your allies to be allied with your enemy?
Third scenario: Greatly decrease the number of clubmen. As far as I know, your enemy has about 250 of them. This is tideous, once you have lost your ranged units. Maybe you could place some more slingers as gaia units at some points of the map. Also, give a mounted unit such as a scout to the player. Searching maps big as these with only clubmen is really annoying. You could place some towers to make it harder for the player.
Fourth scenario: Remove 2000 food, 3000 should suffice. |
anonymousfblvr
File Author |
Posted on 07/08/11 @ 11:26 PM
I have decided not to make scenario instruction maps for any of the scenarios in this campaign for undisclosed reasons.[Edited on 07/08/11 @ 11:27 PM]
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anonymousfblvr
File Author |
Posted on 07/09/11 @ 03:08 PM
I have updated this campaign based on a couple of c4master's suggestions.
A Scout has been given to player 1 in scenarios 1 2 and 3.
Forest terrain has been mixed in with Jungle terrain in some spots in each scenario.
Player 2 now has 5 Clubmen to start out with in scenario 1.
The personality of player 2 in scenario 2 has been set to DEFENSIVE.
The number of enemy Clubmen in scenarios 3 and 4 has been decreased. However, I also made them more aggressive.
An army of Gaia Slingers has been placed in scenario 3.
Victory conditions in scenario 1 have changed.
The amount of food player 1 has in scenario 4 has been decreased by 2000.
Thanks c4master![Edited on 07/10/11 @ 12:28 PM]
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HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 3.5 | Balance | 3.5 | Creativity | 3.0 | Map Design | 2.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 829 |
Favorites: [] | 0 |
Size: | 330.69 KB |
Added: | 02/08/11 |
Updated: | 07/09/11 |
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