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Author |
File Description |
Sasuna |
Posted on 07/21/10 @ 01:32 PM
File Details |
Number of Scenarios: |
6 |
Difficulty: |
Moderate |
ok it is not alright to make changes to this campaign unless given permission by me please also this is my first campaign and mainly is a easy-high moderate id say for difficulty. if an expert plays this campaign then i would love a review form an Expert. also if there are any bugs or problems in the campaign again tell me and il. update it. also any ideas or comments are welcomed for anything about the campaign. hit me up and have fun guys.
another thing idk f i did the submission and zipping right so if not tell me so and leave me STRICT INSTRUCTIONS PLEASE i can get into the campaign on the files and i zip and email and did a zip not rar, also iused winrar for the zipping. problems email me at rdyforthis@ymail.com ty |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Sasuna
File Author |
Posted on 08/23/10 @ 08:53 AM
hey guys this is Sasuna here i havnt signed in but if an expert can play and review this tell me some improvements i did starta minoa campaign but been to busy to complete any of it, however if an expert plays this scenario give me a review please ethier a EXPERT OR HIGH INTER!!! ty also this is my first scenario ever!! ;) |
Gumble |
Posted on 09/08/10 @ 10:16 PM
Gumble is going to make this as concise as possible, this is a 6 scenario historical fiction campaign featuring the Assyrian civilization.
Playability: 4.1
Whilst this is the best aspect of the campaign, the campaign suffered for lack of objectives, map design and game style variation. Basically other than the first scenario, all others are build-and-destroy. In saying that most of the scenarios offer nothing unusual or particularly different from the AoE default campaigns. This campaign is reminiscent of them, but then on an even more basic level. The best scenario would have to be the third involving the take down of two oppenents whislt defending a third. you want to play the campaign just for that scenario. Unfortunately one great scenario in the midst of 5 average scenarios is not going to cut it.
Balance: 3.8
For a build-and-destroy campaign, they offer a few interesting challenges but nothing more than ordinary. your opponents are the Hittite civ, as well as the unused Macedonians which is good as the Macedonians are much underused. The Hittites use every civ bonus they have to keep you down but the Macedonians and the Assyrians are prevented from using their own civ bonuses to their fullest effect which reduces game enjoyment. Assyrians are a rush civ, and most of the scenarios have them sitting on a back chair whilst their opponents already have a fully built base and defences robbing the Assyrians of their best tactic. The 3rd and last scenarios were the hardest of the campaign, with good resource management and determination most players will be able to play this campaign.
Creativity: 2
Again all the scenarios follow the build-and-destroy formant with little objective, map, or unit variation. If you’re interested in the basic game play of AoE then this campaign has it in spades.
Map Design: 2
Pretty much a random map format with absolutely no attention given to unique or special map design. Its a build-and-destroy, often from a disadvantage, pure and simple.
Story/Instructions: 1.5
The story was particularly poor. It was a simple tit-for-tat storyline with numerous spelling mistakes and bad grammar which leads gumble to think that English is not the designers native language. For the basic style of game play, no bitmaps were really needed.
Final notes:
Such a basic campaign needs work in many areas, Gumble suggests the designer to have a read of the scenario design articles of this site, as well as playing some of the high scoring campaigns offered in the downloads section. With experience and a lot of work, this campaign could get a real lift. Try making more unusual scenario objectives, different challenges with unused troop types. How about resource handicaps or fixed/mixed force battles. The best campaigns feature the personality of the designers who made them. If this campaign was your personal signature wouldn't you want to make it unique among campaigns?
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Armored_Elephant |
Posted on 10/13/10 @ 06:41 PM
I had some fun playing this campaign. However I would think that some areas need a good amount of work to make it "decent"; and the only reason I say this is because i think the campaign is good enough to have that potential (its a decent job for your first campaign). My favorite levels were the first level and the fourth (an Allie in Need). I also kind of enjoyed the last level.
Playability: 3.9
This to me is the highest attribute of your campaign. It is playable because the objectives are simple, and work as easy to understand directions. There did not seem to be any glitches or bugs in your triggers. The gameplay was original to an extent. An example of this is the first level, where you have to take the tool age warriors through the canyons; the level was simple, but it was effective.
Balance: 3.5
The second best attribute of your campaign. As you seem to mention, it isn't generally challenging difficulty wise. But it is not just easy overall. I level I had fun with (and was the most challenging), was the fourth level; I'm an expert at gameplay, but when I put it on hardest, this level did put my skills to use. The Hittite navy gives a good challenge, and the composition of the Hittite catapults and towers was hard to break. I actually had to upgrade to Cataphracts for once! I thought the fifth level was just a tad bit too easy.
Creativity: 3
The creativity was good in that the scenarios had distinct enemies and allies that you follow throughout the game. However I thought the creativity was lacking in certain areas; one example of this was that the third, fourth, and fifth levels seemed to all share similiar circumstances and objectives that become monotonous. For 3 levels in a row you are fighting on the same side of the map, with your enemies accross the sea on the other side of the map. And in each level you basically have to do the same thing.
Map Design: 2.5
The map design needs improvement. Each terrain was only just a quickly laid down large patch. In some cases, the terrain was even rectangular like. Besides the possibility of the first level, the campaign proved difficult to become immersed in the map itself, or immersed in the nature. This is an instance where just a little work could have gone a long way; set the terrain brush on tiny and elaborate on the blobs you put down to make it look at least a little more natural.
Story/Instructions: 2.7
This needed some work. Most especially the instructions part of it. You have basic grammar and sentence errors, and it shows. The objectives were simple and effective, but the grammar irritated me. As far as the story, this didn't need as much work because it wasn't historical, and that was good you established that aspect that it was not historical.
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Nazgul09 |
Posted on 05/29/11 @ 10:41 AM
I have a question. I am new to this site, and i downloaded a couple campaigns. how can i play them? i mean, how can i introduce them in the game, or how can i start playing them? |
HGDL v0.8.2 |
Rating |
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2.9 | Breakdown |
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Playability | 4.0 | Balance | 3.6 | Creativity | 2.5 | Map Design | 2.3 | Story/Instructions | 2.1 |
Statistics |
Downloads: | 855 |
Favorites: [] | 0 |
Size: | 273.36 KB |
Added: | 07/21/10 |
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