After your father is killed by Zeus, you flee your kingdom and have to complete a chain of challanges to reconcile yourself with Zeus. Full of Myths and such.
A story of Minotaurs, Werewolves, Behemoths, Jackal Warriors, Berserkers, Gods, Myths, Undead, Underworld and a destroyed kingdom.
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This is a simple scenario with a kind of Herakles trials styled theme. Basiclly a fixed force, puzzle, cinematic scenario. It doesn't take at all long to play, its straight forward, although initially confusing.
Since its purely fixed force, you have to pretty bad at AoE to stuff this up too much. each section can be done in a couple of minutes with a minum of strategy. The scenario is more cinematic than anything else, you simply move around, watch a few fights, visit some exotic places, and meet a god. It all was a little too easy, more thought could have been given to making the challenges well, more challenging and less obvious.
What IS nice was the thought put into map design and bonus features. Atmospheric music and language.dll changes defintly give this scenario character. And the Map design is quite a step up from Thompsonc's usual style. It was nice to see him take a step away from his generic map design and try a few new ideas.
Map Design: 4.4
Like Gumble said, the map design is interesting and varied. Icy lakes, islands, the underworld! Just calm down on the 'QUICKLY LOOK AT THIS BEFORE THE TIME RUNS OUT!". all those different sights at the start only served to confuse the player, it seemes his attention was needed everywhere all at once. Try making some of the units gaia so the player has a clear sense about what he needs to do from the start.
Several different myths and legends were thrown together as challlenges for this scenario, but diddnt really tie together in the story. Its kind of awkward, but then the point of this scenario is doing the challenges. Knowing Thompsoncs work, Gumble must again emphasis the importance of good, clear story writing as part of a scenario. A scenario can be absolutely fantastic, and as Gumble knows from personal experaince, if the story is either overdone or under-developed, it can extremly affeect the player's mood even before they play the thing!
This is a great atmospheric and entertaining scenario, but is kind of shallow. an experainced AoE player will find no unique challenge here, but a good ride none the less.