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Sauiro's mission

Author File Description
Basse
File Details
Difficulty: Moderate
I thought that it has been quite quiet the last days so I thought I could "break the ice" and upload a scenario I made the other day!

You are Jason, the leader of a tribe called Sauiro. The Freedon Fighters are closing in and attacking the neighbor villages. Your friend and companion, the Kuza's chief Sam, is kept as a prisoner on the Prison Island. You must crush the Freedom Fighters and rescue Sam.

This scenario shouldn't be too hard but I think it's quite fun to play. I hope you like it!
AuthorReviews   ( All | Comments Only | Reviews Only )
Gumble
Rating
3.4
Breakdown
Playability4.0
Balance2.5
Creativity4.4
Map Design3.8
Story/Instructions2.3
‘Saurio’s Mission’
Recommend Version: Either RoR 1.0 or RoR 1.0a
Playability – 4
This is a super quick scenario that is very easy to play, simple, and looks beautiful! But it’s too easy, too quick, and a little too simple. Basically it’s a fixed-force where you simply have to destroy a fort in a swamp. It can be done in 10 minutes. For what is played, it is a light hearted affair. Kill a few axemen, watch your buddies kill a few axemen, chop down a tree or two, and sack a few towers and a barracks. Now your score can only go so high with such a set up. This has a feel as an introductory scenario for a campaign. But because it’s just a stand alone, it can’t really score that highly. What was annoying was the fact Gumble had to do 5 restarts because the yellow axemen decided they would block the only path to the market. Yep they wait about a minute then gather to form a group right in front of the bridge, preventing Gumble from progressing. That bug can be fixed easily by either making the axemen passive, or widening the path around the main yellow village. As it is you can only go through a single tile of space.
Balance – 2.5
Like Gumble said, it’s a simple scenario that won’t take anyone long to play. It’s good for experienced and newer players. However while it wasn’t boring, it was not exactly exciting either. It’s almost cinematic, your just watching what happens rather than participating too much. The axemen themselves are way too easy. Contrary to the story, you’re not even really needed as your allies seem to handle the axemen every time without difficulty. The only tricky bit was taking the fort with all those watch towers. As it happens Gumble started the scenario with 2 bowmen and a hero and he finished with only 2 bowmen and a hero…
Creativity – 4.4
Basse’s strong point has always been his creative landscapes and village designs. While this scenario scores less in difficulty, it’s just fun to walk around and explore the map. Charming little hamlets, nice rope bridges (wonder who gave you that idea!?), thick forests, and a nice tool age fort. Basse’s maps a simply beautiful. This natural aesthetics does not go over to scenario objectives, story, or balance however.
Map Design – 3.8
Simple and straight forward. Like Gumble said, Basse’s selling point is most certainly his skilled design of landscapes and towns. A critical skill for a designer but again, map design is more than that. This scenario is too small for Basse to fully develop his map design. It’s a basic point A to point B map. But darn you look good doing it!
Story/Instructions – 2.3
The structure of the story needs attention in terms of grammar. Basically the current sentence structure is wrong and needs grammar to build it up. Basse should look into taking his work to school and have it proof read by a teacher perhaps. Gumble confesses his own spelling and grammar is abysmal, but he has access to an English professor which helps. The story itself is as simple as the scenario, and in that sense ties in nicely to the overall feel of the scenario. Bad guys are around, get your buddies together and let’s bash them!
Total Score: 3.4 - A fun, albeit easy scenario
Way above average creative map design, bellow average difficulty and storyline. Gumble always likes playing Basse’s work purely because you’re in for a good ride visually. Basse only needs to develop his design skills in good game play and difficulty. His entry into the design competition did show some of those budding skills. Gumble hopes to see more work like it. The one point that needs real attention is his story and writing skills. Never be ashamed to ask for help if you need it, friend!

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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability4.0
Balance2.5
Creativity4.4
Map Design3.8
Story/Instructions2.3
Statistics
Downloads:318
Favorites: [Who?]0
Size:122.04 KB
Added:04/09/10