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Author |
File Description |
Granite_Rocks (id: S_Bishop) |
Posted on 02/07/10 @ 04:53 PM (updated 07/31/19)
File Details |
Number of Scenarios: |
7 |
Difficulty: |
Moderate |
Version: |
Rise of Rome |
This campaign is about the various challenges that mankind has gone through in each of the ages. It covers the different technological and survival difficulties beginning with early man, and continues until you build up an empire. You begin in the Stone Age, as a group of Neanderthals struggling for food. Later your group becomes a Tool Aged tribe lead by a priest. You must battle other tribes, and fight for your territory; Vanquish them! Later, your tribe begins exploring out at sea, and colonizing new lands. You come into contact with new enemies with powerful bronze weapons. Will you be able to survive?
I was working on this campaign (partly because it brought back memories of a game I enjoyed as a child). I got about half way done (but its done for me!) I have to do other things with my time. When i stopped making the scenarios, I decided that i should post on the internet what i had done so that others could enjoy it. Eight levels is still a lot, and I made sure to revise and perfect what i did do before i posted it on the internet. The scenarios go from the Stone Age to about the early Bronze Age. The first level goes a little fast; but the scenarios after are better. The last level I put on is not part of the main campaign, but it is a scenario that i finished, so i put it on too.
This campaign is generally challenging, but not impossible. I enjoy challenges, and I know that others do to. Hope you enjoy! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Granite_Rocks (id: S_Bishop)
File Author |
Posted on 02/20/10 @ 02:01 AM
NOTICE-- some notes on the campaign from its maker; on level three ("The Tool Age")know that there are *3* Ruins on the map.
Also on level 4 ("The Raiding Party")if for some reason your game ends in defeat all of a sudden, and you can't figure out why (like it wasn't because your priest died), then it is probably because one of your enemies captured a hidden artifact (they aren't supposed to, and i don't think they will, but there was a gap in some cliffs). If you have that problem on that level, then just skip the level with a cheat and count it as a win.
Have Fun. |
cboy clubman |
Posted on 05/15/10 @ 08:24 AM
i had fun playing this campaign. it took me a week to complete it. and it was very fun. :D |
Granite_Rocks (id: S_Bishop)
File Author |
Posted on 05/19/10 @ 03:53 AM
Well I'm glad that you enjoyed it, and your fun ain't over yet; Because I had decided to make a new Ages of Man campaign! With around 9 new levels, and awesome bitmaps! The campaign will now go up to the Iron Age, and there has been a lot of prehistoric research involved. [Edited on 03/19/17 @ 09:10 AM]
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Basse |
Posted on 05/28/10 @ 09:12 AM
Why would someone give you money? It is illegal to "sell" scenarios or campaigns for real money. |
Armored_Elephant |
Posted on 11/26/10 @ 01:23 PM
I enjoyed playing this campaign. There was a lot of creativity pulled out from sometimes simple maps.
Playability: 4.7
Definitely a highlight of this campaign. While the scenarios were occasionally a little difficult, the player is not limited to not being able to provide a solution to the challenge (if that made any sense). Also, the triggers seemed to work smoothly, which is very important. My favorite levels to play: The Raiding Party, The Bronze Tablets, and the Prequel; levels like these had aspects that drew the player into the scenario from the beginning because of the unique challenges.
Balance: 4.3
I thought the balance was overall fine. Some may consider this campaign a little difficult (but then again others would enjoy that). I thought one level that needed some more balance to it was the "Tribal War". Not because it was too difficult, but because it became easier than what I think the creators intentions were; I reckon I was supposed to get attacked early on by the brown player?--But it didn't happen. So I think the primary challenge was a little flawed in that level. One level that seemed to be a little too difficult was the "New Lands". There were aspects that I thought could make this a very clever level to play, if not for the amount of opposition the player had to face. The player is not allowed to build a town center (as is established in the beginning), but then the enemies become an immense problem, especially the bronze one. My Tool Age warriors were already unequal against the short swordsmen and the cavalry I had to fight. And yet I am not even allowed to build a town center to become a full tool age civ to face a bronze one?
Creativity: 4.7
I thought that this was perhaps the best aspect of your campaign. The levels each have their own unique challenge to them, and the player gets a taste of a lot of things. The campaign was creative in its own right because the creator had to come up with scenarios that adequate to fit the dawn of civilization.
Map Design: 4
Map design wasn't fabulous, but it wasn't destroyed either. There isn't really any "eye candy", but neither is there terrain that seems really obtuse and noticeably ugly (except for perhaps plain old jungle terrain, that looks really uniform). But one thing that was designed well were the positions of your enemies. For example a powerful bronze age enemy is placed across the sea (where they can't do as much harm). Or as in "The Raiding Party", there is an enemy coming up from behind you if you take too long.
Story/Instructions: 4.1
Some good points here, and then some that needed improvement. The story was good and fun. The levels were all connected and a scenario that was already played would enhance the next scenario, because of its build up of climaxes. But one thing I thought really could have been added in was a "History" section to all your levels. I was supposed to be playing through epochs of humanity, but there was nothing to back this up in the History section. And because of this, one could mistake that they are playing an entirely fictitious campaign (although of course the story lines are fictitious, but human developments were not). Also one other important thing is that you take out of your campaign summaries that the player will move up all the way to the Iron Age, which never happened. There is a little bit of Stone and then a lot of Tool Age, but hardly anything in the bronze age, and nothing in the Iron. However I look forward to playing your the 2nd campaign to this series that appears to have bronze and iron.
[Edited on 05/08/16 @ 11:49 AM]
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peter2008 |
Posted on 12/15/14 @ 04:06 AM
When I played these scenarios, I really enjoyed them.
One uses the basic units with their rudimentary skills, along with some early buildings. That conveys a fresh taste of the game's mechanics.
Always, one faces superior enemies like super lions or more advanced cultures. Mass attacks are necessary ... and work.
So I had my share of thrill & fun, and want to say thank you.
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rakovsky |
Posted on 08/24/21 @ 11:50 AM
The Scenarios are:
- Extinction
- Nomadic Migration
- Tool Age
- The Raiding Party
- Tribal War
- New Lands
I recognize these scenarios as being from the COMPLETE AGES OF MANKIND Campaign, except for maybe the "Tribal War" scenario and New Lands.
In the Tribal War Scenario dated to 10,000 BC, you destroy the Naharu Town Center and all other enemy TCs. Naharu means sinew in Sanskrit and it's a personal name in India.
In New Lands, you find the remains of the society of Marthades. There is a village in India called Marthadu. There is no History section and the storyline seems fictional. I don't think that the map is in the Complete Ages of Mankind. It has a big inner sea or lake with islands.
ARMORED_ELEPHANT wrote:
"I thought one level that needed some more balance to it was the "Tribal War". Not because it was too difficult, but because it became easier than what I think the creators intentions were; I reckon I was supposed to get attacked early on by the brown player?--But it didn't happen."
To address this, the Designer could give the Red or Brown player an object like a wall unit or house near the Blue Player and set that AI to Aggressive in the Editor, and that way if the Player plays it on a HARD difficulty, the enemy AI will probably attack.[Edited on 08/24/21 @ 12:58 PM]
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HGDL v0.8.2 |
Statistics |
Downloads: | 1,550 |
Favorites: [] | 0 |
Size: | 348.21 KB |
Added: | 02/07/10 |
Updated: | 07/31/19 |
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