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Downloads Home » Age of Empires: Single Player Campaigns » Thrace, The Building of a Never Expected Empire (Demo)

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Thrace, The Building of a Never Expected Empire (Demo)

Author File Description
SmashingTheAntiu
File Details
Number of Scenarios: 1
Difficulty: Moderate
Everything you will need to know is included in the scenario instructions, and history. Now, sorry for no inclusion of a bitmap, I am not that advanced or good yet, though I have spent alot of time on the scenario.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Basse Actually this scenario was quite boring, there was no action... First I hid the cataphract in the base to protect him and I managed to kill most of yellow with only the stone thrower and the broad swordsmen. Made some archers to protect from attackers (came a few cavalry and scouts). Then I went out to mine some gold and when I reached bronze age to get a better army I had around 2 stone throwers, 15 hoppers, 5 bowmens, 3 broad swordsmen and 5 cavs and was going to invade the red ones. Then I got in but then I didn't get much further. The phalanxes killed my army quite easy. In the end after about 3-5 waves I managed to get through and kill the red cataphract.
Simply a build-and-destroy scenario...

Would be better if you started with a few villagers and the Eythes (Or whatever he was called :P) and have to explore to find an abandoned burning village. Then yellow can start without villagers and only attack in every five minutes, not with cavs but like broadies or something. Then you'd have to assassinate the cataphracts, find a backway and kill then quick to get as little attention as possible or something like that.

The map design was simple and quite boring with nothing special. The only good-looking was the forest and the pits, the pits where great. I see this is made with the original editor, try the composite editor or the enhanced editor (both can be found here at the granary, just search for them). Would be better if you had nice open paths when you are going with many soldiers, like in the beginning I had to get one-by-one out of the forest because the just got stuck and moved all around just to get out of there.

I liked the story! That was probably the best of this scenario!

Don't give up just because I wrote most negative things! If you use an other editor to get a more "living" effect of the environment and add some puzzles into the game, like you have to kill one guy first before you kill the other guy, otherwise you lose, then this would be a very fun and enjoyable scenario to play :)

You are much better than I was when I designed my first scenario with only the original editor
SmashingTheAntiu
File Author
Thanks for the friendly criticism, at the present moment I am using a Vista computer, which makes certain editing tools not function (for me anyway's), However, soon I'll have a Windows XP, and will be able to create custom AI's, Bitmap's et cetera and those preoblems will hopefully be fixed for the final campaign release. Thanks again :)
Gumble Yes Gumble looks forward to a remake of this once you have access to better tools. Even on the original editor however, there is a lot you can still do. Have a look at the design articles on this site and play works from designers like Ingo Van Thiel and Immotep.

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HGDL v0.7.1

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Statistics
Downloads:1,362
Favorites: [Who?]0
Size:36.93 KB
Added:01/01/10