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Conquests of Carthage

Author File Description
Mark Stoker
File Details
Number of Scenarios: 9
Difficulty: Mod-Hard
Updated 1998/02/27 This is a historically accurate Phoenician campaign in which you lead the city of Carthage from its establishment by Tyrian traders, to its destruction at the hands of the Romans. Each level has an instruction map and custom AI's. The nine scenarios are: 1. Colonization (800 BC) 2. Subjugation of Libya (600 BC) 3. Trading (560 BC) 4. Blood is thicker than water (530 BC) 5. Invasion of Sicily (500 BC) 6. The Punic Wars (255 BC) 7. The Shores of Spain (218 BC) 8. Hannibal (215 BC) 9. Delenda est Carthago (146 BC)
AuthorReviews   ( All | Comments Only | Reviews Only )
CompDude
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions5.0
Very, Very, Very good campaign! Recommended to those who like a variety of scenarios (building, attacking, get the Cataphract to an area, etc). Maps seemed to be all crafted by hand, quite detailed, and the scenarios do correspond to actual happenings of Carthage. Not many campaigns contain historical events! I noticed that every scenario was planned out, such as a walled in tower to keep player 3 alive for a time after you destroy his base. Much thought and perhaps research went into this!! Every scenario instruction sheet had a custom map, with the territory changing all the time, very convenient in following the story/instructions/history. First scenario: a building one. Not much to explain here, just build, you win. Simple as eating a piece of cake! Second scenario, Subjugation of Libya, you have a small village with resources nearby (with gold a bit further from your starting point) and you must kill the enemy's Government Center. Easy, but a bit time consuming, if you take your time. :- ) Trading, the third scenario out of the nine, is basically what it says. You must build small trading ports on several islands, and get 2,000 gold from trade, quite easy if you ask me. Maybe a bit too easy! Now, the forth scenario was very amusing. You get a small village, some naval ships, and about 30 or so troopers under your command. You must destroy the Enemy once again. Just take care of their navy with yours, and their troops with yours! If you need more food or army supplies, just ship a couple villagers to the mainland, its that simple! Now, invading a small island (represented as a big island in this one, obviously to demonstrate and give you more space) would seem easy, right? Wrong! Sicily is heavily guarded by 2 allied cities. Make troops, move 'em in, kick some butt! Well, not quite as easy as it seems, but I'll let you find that out for yourself! The Punic Wars. A "shot 'em up" scenario. Build an army, kill the Enemy, any questions? Now onto the Shores of Spain! Onward! You get a very organized army, against, oh, say about 400 or so other units, not to mention they have a base, you don't. Although you do get 4 villagers. Use them wisely! Get a base, after you destroy a certain player base (I won't tell you, you find out!) you can build for a while, in peace. Build and use the resources wisely!! Forward, March! Hut two three four, hut two three four. . . Now, now. On to the last battle in the game. You are Carthage. You have several armies and naval brigades attack you at the same time. You have very very few units to protect your precious Government Center. Now, imagine, you have a small army (say 50 units or less!) to protect a compact city from about 500 units, from different civilizations. You have nothing (except supplies) compared to them. You are doomed unless you think fast. Think Fast, indeed! Or your done for! Good Luck!

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Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:1,294
Favorites: [Who?]1
Size:545.00 Bytes
Added:02/11/98