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The Treasure of the Kaieteur Falls
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Author |
File Description |
Bigmackorgen |
Posted on 12/02/09 @ 01:31 PM
File Details |
Number of Scenarios: |
1 |
Difficulty: |
Mod-Hard |
He was as blind as he was wise. The old man said in a shivery voice "Don't dare the jungle if you don't muster it! The faith is not enough! Only the man with a heart of stone will find the treasure!"
But who is evil enough to steal it? And where can anyone find the treasure? Long long ago some wise men were speaking about a large waterfall that never stopped surply the jungle rivers with water. Somehow, ancient tribes were able to hide these treasures deep inside a cave in the waterfall. They sealed the cave with huge boulders and then removed any sort of trace. In later yers, many tribes whittered or moved out of the jungle.
But in later years, greedy bandits and thiefs found these treasures, and used it as a power of wealthy to claim the jungle as a kingdom of thiefs, bandits and evilness.
You are Mark Antony, a hero that are eager to find these treasures and bring an ultimate defeat to the evilness. But your forces are small, and you will need a lot of support to defeat them alone. Once you step into the jungle, you are playing a very dangerous game. There are evilness everywhere and all of them will try to stop you on your journey. You must bring an ultimate end to this tyranny!
Good luck on your adventure!
NOTE: I did NOT use either the enhanced or composite editor for this campaign. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Gumble |
Posted on 12/07/09 @ 09:17 PM
This looks interesting but Gumble doesnt have time to write a review. Hopefully one of the forumers will do you a kindess and write one. |
Ninetails (id: TailSpray) |
Posted on 12/25/09 @ 10:44 PM
Hey, I just noticed this, and after seeing who uploaded it, have high hopes. |
Fisk (id: Fruktfisk)
Staff |
Posted on 11/16/19 @ 01:36 PM
Mark Anthony kills everyone.
Playability: 4.7
I guess this is another map where pathfinding through tight areas might become an issue, but maybe a jungle simply should feel like that? A general thing is that the map plays slowly. There are points where you will simply sit around and wait for villagers to gather resources so that you may reach your next goal with no or little military opposition. Players used to a higher pace may find themselves growing restless, while others might find the scenario a relaxing experience. Other than that there is little to complain about in terms of playability.
Balance: 2.5
Now here's where this review gets its headline (Yeah, I write headlines for my reviews!). Unfortunately it's also where the scenario falls completely flat. The thing with this scenario is, enemies are in the setting between Tool Age and early Bronze, and the player has access to a hero created to take on post-Iron units. If you actually had to concern yourself about preserving his HP this might work, but there are also a bunch of BLP:s that can heal him. Upgraded Tool axemen deal 7 damage, Mark Anthony has 6 melee armor and 300 HP. He takes a single point of damage from most attacks and if you know what you're doing this can really be abused. At points he can clear out entire cities by himself. Seriously, I've rarely seen a single unit make such a difference to a scenario, had this just been Hero Xerxes the balance would be significantly improved. At the last part of the map you have to assault two larger cities to get their artifacts, but due to conveniently placed walls the player can take their time preparing for these sieges. While it is fun, the scenario is less than challenging. Perhaps a good newbie map, but for me this is going to bring down the score quite a bit.
Creativity: 4.7
The way the scenario plays is nothing revolutionary, but original enough. It offers a fun mixture of fixed-force, B&D and puzzles which won't be too hard or bore you. There are some interesting uses of unit placement, mainly at the starting scene of the scenario, which just looks great, the scenario can be described as a classic B&D with a slice of puzzle which to be honest feels a bit shoehorned in, but as least doesn't detract a lot from the core gameplay.
Map Design: 4.7
The jungle landscape of this map is an interesting environment with some well crafted natural pathways and barriers. The lack of mixed forests in some sections is definitely my main grudge with the map. Some hand placed trees could really have improved the jungle impression, but would also have made the environment even harder to navigate. There are no remarkable map design tricks but a few classics like bridges the rock slide blocking the canyon make appearances which feel very natural within the scenario. This is the kind of exotic setting which really looks cool with the assets and civilisation architectures that the game gives you, and the map design takes good advantage of that.
Story/Instructions: 4.5
Instructions are are perfectly clear and the writing actually invests a fair amount of energy into creating the fantasy setting where the story takes place. It's not amazing but I guess you can't expect novel quality writing for this stuff, and when compared to the general quality of writing in here this is very good.
Final comments:
You can tell by the comments from the great designers above that Bigmackorgen really ought to have received more attention for this work. I can't believe that is a full decade ago by now. So yeah, late review again, but better late than never I suppose. [Edited on 11/16/19 @ 01:38 PM]
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HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.7 | Balance | 2.5 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 459 |
Favorites: [] | 0 |
Size: | 276.72 KB |
Added: | 12/02/09 |
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