When you walk on the elevation at some places the unit jumps to another. And I tried to make the whole grass and then the units teleports over the "fog" terrain to the grass again. Nice done anyways PhatFish!
Posted on 10/20/09 @ 12:33 PM
Basse that gives me an idea! Fill the fog with grass and hide Scouts there. :D
Posted on 10/20/09 @ 02:41 PM
I was hoping someone would try it out in the editor and do exactly what Basse did :) I restricted this because of the unrealistic jumping/teleporting of units, and it kinda ruins the elevation effect.
Posted on 10/20/09 @ 11:23 PM
Maybe block off every square and set up a "portal" made out of dead trees and build a grass path between "portals".
Posted on 11/14/09 @ 05:46 PM
Axoren with all his ideas, haha!
Also PhatFish, is it possible to make the "fog" gaps ,if you fill the whole map with grass, bigger?
Posted on 11/20/09 @ 10:07 AM
Yes, there are also a few templates available which are covered with fog terrain, they would be better to start off with however.