Axoren |
Posted on 10/18/09 @ 02:07 AM
Playability: 1.1 (1.05 rounded)
-Barely any involved combat: 1
The small forces you gave the computer were insufficient to combat the large forces you start out with.
-Barely anything to do: 1.1
I told my villagers to collect, I go away for a significantly large amount of time, and I come back to start the next level. That's how I won. The .1 is from the last level, however, all I had to do was throw units at the enemy thoughtlessly.
Balance: 1
-There is no way to lose: 1
Even if you don't combat the enemy in levels where there is one, they are completely incapable of stopping you from winning.
-Too many resources: 1
Honestly, the last level could have done without the massive resource count if it was gonna be 1 v 3.
-Too large of an army: 1
See Playability.
Creativity: 1.5
-It's a new idea: 2
Dedicating an entire campaign to building a Wonder is a new idea. Haven't seen anything like it, haven't even thought of it. The idea gets a 2, but...
-You didn't do it justice: 1
Although it's a new idea, you didn't really do anything fancy with it. You stock up and build. That's as plain as can be.
Map Design: 1.4 (1.44 rounded)
-First Scenario: 1
Completely Forest, nothing else. You didn't even mix in some Pine, Palm, or any clearings of any sort. Town Center in a forest? I wouldn't build a town in a forest. Also, it was blocked by other buildings.
-Second Scenario: 1.5
You constructed a pit for your gold, makes sense to mine in a pit or cave. Sentries added a nicer feel too it. But why would you have a Town in a pit? The makes no sense to have a Town Center down there. Nothing fancy with terrain items. Map is too square.
-Third Scenario: 1
The Granaries were put in very bad places. Farmers caused traffic and got stuck. There was nothing fancy, just a peninsula with farms and berry bushes. Well, there was a tree. But no doubt there because of painting grass on the map. Water everywhere, nothing fancy. Fish are only local to the docks. And the enemy has a lone dock ALL the way to the south.
-Fourth Scenario: 1.5
See Second Scenario.
-Fifth Scenario: 2.2
You used a nothing but a random map for this one. That's a 2, to begin with. The .2 comes from the effort you took to add cliffs and construct towns for the involved people, although minimal.
Story/Instructions: 2.5
The story was simple but existent. The instructions were within the dialog between the king and, what appeared to be, a servant. No history was provided. This gives you a 2.5 easy. Your English skills were not taken into account.
Additional Comments:
In the gold level, killing all enemy units results in a win, even if you don't even have 1000 gold, the amount needed for the cheapest Wonder (Perseus' Wonder uses MUCH more, apparently). Otherwise, work on map design. Attempt to construct more tactical situations. Don't make it so Easy. I understand that you posted this as an Easy campaign, but even this was a bit much. I hope you take into account my criticism and update your campaign to make it better as well as temper your skills to forge better scenarios in the future. I've been trying to adhere to (http://aoe.heavengames.com/downsnew/ratingdescription.shtml) the Review Guidelines, if you think I've been too harsh, call me on it.[Edited on 10/18/09 @ 02:07 AM]
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