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Bushido - Episode 2

Author File Description
File Details
Number of Scenarios: 1
Difficulty: Hardest
Evil continues to cause destruction upon the lands, swallowing it up with darkness. Bandits and raiders lurk the forests, even settling upon towns – no where is safe.
In a village where war and peace have fought endlessly with one another; lies a young warrior who is destined to change fate.


How much time will it take until the final meeting? Who will become the sword? The sword that will break through sin and replenish the lands with light.

Author’s note:
Remember to read the ‘readme’ file. It explains how to install the language and sound files into the game. There are three levels of difficulty in the game, you cannot play on Easiest/Easy.

Moderate – Easy
Hard – Moderate
Hardest – Hard

Those are the new settings. If you are an inexperience player, I suggest you try the scenario out in moderate difficulty, however if you are looking for a challenge try the hardest difficulty. If you manage to find any bugs, please notify me using the comment section. Thankyou !


AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.6
Playability: 4.6
Bushido episode 2 is a prequel to episode one and in my opinion just as excellent. (If not even more) The gameplay is great, you start out playing as Ikeda, a samurai warrior, then gain control of an army. This makes for an excellent and varied fixed force scenario. The dynamics that create the burning city are very smooth as when the player arrives there, almost every trace of these dynamics is invisible. The only thing that reduces this score slightly is that the part when you have to save Saito can be kind of frustrating if you're not quick enough.

Balance: 4.5
The Balance is the whole reason you asked for this review, I would like to say it's pretty great in most cases. I'm not sure if changing the difficulty does much though. The greatest part is probably how the spawns decrease when you destroy a raider camp. This means that though you lose a part of your fixed force when you raze a camp, the battles against spawned enemies are still very balanced. This gives an opportunity for a tactical decision, as destroying the Brown base stops the strongest raiders from spawning. Killing them of may not be the most easy at the start, but clearly most rewarding. The one exception is the forest Dwellers, which are just unarmored axemen and scouts, and a few watch towers. This makes for a quite boring fight when you
have to kill all of them.

Creativity: 4.4
The Bushido series has this very nice Japanese setting, with Samurai's and Cherry trees and that kind of stuff. The way you manage to communicate the feeling of Feudal age Japanese culture in a game set in earlier times is very impressing. Yet the scenario actually has a fictional setting, but manages to retain this aspect very well. The map design is very nice at most points of the map, but in the city it gets quite dull, the neat rows of houses between the small canals seem really boring to me for some reason.

Map Design: 4.6
Except the boring city the map design is pretty awesome. The forest especially are some of the greatest I've seen in a long time. All of them are hand placed, often a certain kind of tree is dominant is a certain area, which really creates a very nice and natural feeling. Things such as swamps and terrain rendering are also very nicely done, but the forests are really my favourite part. The city could really use a bit o trees, that's probably it. Or just a little more rendered terrain between the buildings.

Story/Instructions: 5
The storyline is just epic. It is very dramatic, and though it is pretty long I don't mind reading it. The Scenario uses a custom Language.dll to tell part of it, which is very nice as you get to experience the story while you're playing. This is an incredibly nice trick, and I hope to be able to make use of it myself some day. The scenario also has a very nice bitmap, with people on it! :o it still shows every important location in the scenario though.

Additional Comments:
The use of Custom Language.dll is some of the most creative I've ever seen, the only one better is the one in "Murder in Derventio" you truly are the master of custom .dlls Nezon. The download also includes a custom music folder that can replace the original one. I clearly recognize the epic soundtrack of "Ikaruga". Man, that is another old game I should be digging out. Anyhow this is in all an excellent campaign.

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Map Design4.6
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Size:596.50 KB