This is a scenario based on the map of France of Dean McCullough. As Rome you have to defeat 4 allied Gallic tribes and the Germans.
Summary of all Updates:
Starting units changed
Starting conditions changed
No siege weapons.
Victory condition changed
Thanks to the Dark Archer for helping me with this file.
I made another update, so it must be version 1.5 . Lot of map rendering and some other changes.
The Gallic War is a nice Build and Destroy from a relatively new designer adrianus who shows a lot of promise with this scenario.
For the most part I found this scenario rather enjoyable but there were a few problems that took this score down a bit. It looked like Germany got taken out by one of the other computer players as when I got to attacking them their town was a ghost town which was a small problem. The victory conditions to destroy the Gauls and capture three ruins where fairly simple once if you knew the layout but still rather fun. However with those problems being said I feel that the Celts worked well dropping in groups of soldiers to harass my forward base and small army. The playability would benefit from possibly making the scenario a bit harder still perhaps by beefing up Gaul a bit.
The easy to moderate rating from the designer is in about the right range of difficulty. I was able to complete the whole scenario in one sitting but was left feeling that there should have been more of a fight. As you are in the iron age and your opponents in bronze but have numbers it still just isn't enough. Improvements have been made although the I feel more handicaps are needed for the player. Possibly taking siege would make it more difficult.
The map design shows some great creativity but unfortunately the lack of story brings the story down. The new Victory Conditions are certainly an improvement from the conquest victory Improvements here would be simple more story and possibly some interesting and unique individual victory conditions but the current ones aren't too bad.
Map Design: 4
This is by far the best part of the scenario and what really shows the potential of this new designer. Overlapping dats are used to nicely merge various resources and well placed cliffs change the scenario greatly from the starting template. However there are a few small problems I'd like to see addressed. Mainly more terrain rendering on the land part of the map and making sure that forests aren't laid down with an overlapping dat. However with that being said I find the unique shorelines a very nice design.
Unfortunately this is the part that lets this scenario down. There are a couple of lines written and a bitmap has been shipped with the scenario but seems it hasn't actually been set to display in the scenario which is a let down. No clear objectives are listed at all but it does point strongly at the conquest victory. A short history has been provided but really I feel more detail is needed. The story would be greatly improved with some sort of back story in the main section and more information in the history. Also getting the map in the scenario itself would be a great help.
I think this is a fantastic first scenario and look forward to more designs from adrianus in the future. Some good small improvements have been done and I look forward to the possibility of more in the future. :)
Should I download:
If you are after a simple B&D conquest game then definitively. If you are after something a little more original then maybe not but I'd still recommend it.