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The Heavenly Escort

Author File Description
File Details
Number of Scenarios: 1
Difficulty: Hard

The Heavenly Escort - A campaign for Age of Empires/The Rise of Rome Expansion

The Yakuzo Tribe is in desperate need of a new leader after the unexpected death of Zhe Yu, former ruler of Shengato. Wo Long, an old Saint, decides to call for help from a neighbouring tribe, the Ikuzi, which is commanded by you, Tageshu, a noble young warrior. Will you be able to guide the Spirit of Zhe Yu safely to the Holy Temple, complete the holy ritual and become the new peaceful ruler of Shengato?

Game Version:
Age of Empires - Version 1.0b
The Rise of Rome Expansion - Version 1.0

Scenario Type:
Fantasy, Puzzle, Build and Destroy

Important notes before playing:

This campaign MUST be played on AoE 1.0b or RoR 1.0 versions. You will not be able to continue when playing using the AoE 1.0c or RoR 1.0a patch.

Difficulty setting MUST be set on "Hard".

When Saving your game, you MUST reload your initial saved game again to continue in the normal 3 x Hitpoints Mode/Lengthen Combat Mode, otherwise the hitpoints for every unit is tripled once more and the campaign becomes unbalanced.


Extract and copy "The Heavenly Escort.cmp" to your Campaign directory, default path:

C:\Program Files\Microsoft Games\Age of Empires\Campaign

Optional - Extract and copy "language_THE.dll" to your Age of Empires directory, default path:

C:\Program Files\Microsoft Games\Age of Empires\

Rename the file to "language.dll" (without quotations) after making a backup of your original "language.dll" file.

The "Making of" The Heavenly Escort:

Place these in your Scenario directory and open them using the Scenario Editor. These cover nearly all the design stages and tests I did to create this campaign.

The making of 'The Heavenly Escort' - Part 1:

The making of 'The Heavenly Escort' - Part 2:

The making of 'The Heavenly Escort' - Part 3:


This campaign was created to celebrate my 10th anniversary playing AoE/RoR - PhatFish/LvB.
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AuthorComments   ( All | Comments Only | Reviews Only )
Jimmy2 Downloading right now.
Nezon Very creative but can't pass the ferry man part =/
File Author
Be sure to play on Moderate or higher difficulty setting. If you are playing on Moderate, the ferrymaster should transport you across the swamp at about 3.18 mins, or slightly later (before 4 mins for sure). If you are playing on Hard, be sure to tribute the ferrymaster directly after he asks you to pay him at 2.12 minutes, and board the Light Transport immidiatly or you might not arrive at the Traders Cottage.

If you still can't get past this part, notify me.

[Edited on 12/29/08 @ 07:13 AM]

Nezon I played it in all difficulties, and I tribute him exactly when he asks me too. I love the bridges by the way.
TailSpray Just as I thought the ferryman would never budge and was about to quit he took off.

BTW, was the triple HP mode intentional? And is the map smaller than microscopic?

Great scenario!
Dean McCullough I just don't get it.

It's a scenario... Why is it in campaign format? There's no reason for it. Campaigns with just one scenario just don't feel like real campaigns...
TailSpray The Campaign format prevents people from opening it in the editor and spying on it. It also makes it that much harder for people to hack. Lastly, it changes some names around in the stat box, making it look better.
File Author
Noticed the Ferryman only works on a rare occasion when playing on "Hardest" difficulty... didn't notice this because I mostly tested on Mod/Hard - it would be best played on Moderate or Hard.

The 3xHP mode is indeed intentional, and it makes the campaign last a bit longer. This would be a (custom edited) 32x32 tile map, you can find it in my "Extra Small Scenarios" pack.

It is in Campaign format because you are not able to play it in Scenario format.
TailSpray Okay, I should finish this today. I'll review.

[Edited on 01/06/09 @ 04:33 PM]

zapdotep I played it on hardest and the ferry man worked perfectly.
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