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The Heavenly Escort

Author File Description
File Details
Number of Scenarios: 1
Difficulty: Hard
Version: Age of Empires

The Yakuzo Tribe is in desperate need of a new leader after the unexpected death of Zhe Yu, former ruler of Shengato. Wo Long, an old Saint, decides to call for help from a neighbouring tribe, the Ikuzi, which is commanded by you, Tageshu, a noble young warrior. Will you be able to guide the Spirit of Zhe Yu safely to the Holy Temple, complete the holy ritual and become the new peaceful ruler of Shengato?

Updated 10th of September 2021: Fixed some playability issues and corrected spelling mistakes.

Game Version:
Age of Empires - Version 1.0, 1.0b
The Rise of Rome Expansion - Version 1.0

Scenario Type:
Fantasy, Puzzle, Build and Destroy

Important notes before playing:

This campaign must be played on AoE 1.0b or RoR 1.0 versions. You will not be able to continue when playing using the AoE 1.0c or RoR 1.0a patch.

Please set the difficulty setting to "Hard".

When Saving your game, you must reload your initial saved game again to continue in the normal 3 x Hitpoints Mode/Lengthen Combat Mode, otherwise the hitpoints for every unit is tripled once more and the campaign becomes unbalanced.


Extract and copy "The Heavenly Escort.cmp" to your Campaign directory, default path:

C:\Program Files\Microsoft Games\Age of Empires\Campaign

Optional - Extract and copy "language_THE.dll" to your Age of Empires directory, default path:

C:\Program Files\Microsoft Games\Age of Empires\

Rename the file to "language.dll" (without quotations) after making a backup of your original "language.dll" file.

The "Making of" The Heavenly Escort:

Place these in your Scenario directory and open them using the Scenario Editor. These cover nearly all the design stages and tests I did to create this campaign.

The making of 'The Heavenly Escort' - Part 1:

The making of 'The Heavenly Escort' - Part 2:

The making of 'The Heavenly Escort' - Part 3:


Download Night of the Dragon - The Heavenly Escort Part II here.

Credits and thanks to:
Scenario_t_c, Zapdotep

This campaign was created to celebrate my 10th anniversary playing AoE/RoR - PhatFish/LvB.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jimmy2 Downloading right now.
Nezon Very creative but can't pass the ferry man part =/
File Author
Be sure to play on Moderate or higher difficulty setting. If you are playing on Moderate, the ferrymaster should transport you across the swamp at about 3.18 mins, or slightly later (before 4 mins for sure). If you are playing on Hard, be sure to tribute the ferrymaster directly after he asks you to pay him at 2.12 minutes, and board the Light Transport immidiatly or you might not arrive at the Traders Cottage.

If you still can't get past this part, notify me.

[Edited on 12/29/08 @ 07:13 AM]

Nezon I played it in all difficulties, and I tribute him exactly when he asks me too. I love the bridges by the way.
TailSpray Just as I thought the ferryman would never budge and was about to quit he took off.

BTW, was the triple HP mode intentional? And is the map smaller than microscopic?

Great scenario!
Dean McCullough I just don't get it.

It's a scenario... Why is it in campaign format? There's no reason for it. Campaigns with just one scenario just don't feel like real campaigns...
TailSpray The Campaign format prevents people from opening it in the editor and spying on it. It also makes it that much harder for people to hack. Lastly, it changes some names around in the stat box, making it look better.
File Author
Noticed the Ferryman only works on a rare occasion when playing on "Hardest" difficulty... didn't notice this because I mostly tested on Mod/Hard - it would be best played on Moderate or Hard.

The 3xHP mode is indeed intentional, and it makes the campaign last a bit longer. This would be a (custom edited) 32x32 tile map, you can find it in my "Extra Small Scenarios" pack.

It is in Campaign format because you are not able to play it in Scenario format.
TailSpray Okay, I should finish this today. I'll review.

[Edited on 01/06/09 @ 04:33 PM]

Map Design5.0
Prepare to be overwhelmed! And dizzy if you suffer from claustrophobia. It's an astounding micro-microscopic scenario that will change the way you look at Age of Empires forever!

I'm glad this was released before I was banned from AoE again, because I'd have missed out on a heck of a good time!

Playability: 4.7
What is heaven like? Playing this was like getting a new car, I didn't know where to place my attention because everything was competing for my attention. This is such a departure from AoE that it feels like a new game. A great use of the computer ally transport trick, but that's one of the problems here; it won't work on certain difficulty settings and you have to wait a while for it to work. The triple hitpoint mode can cause problems, and I played halfway through only to realize that the bug was making it impossible. I had to restart from the beginning, but I knew how to do it then and it was much faster the second time around. The special terrain presented some problems as well, after a certain point in the game, any unit that passed over a certain area of the map would become frozen.
I know I'm being picky here, but if I were to list all the great stuff here, not only would I spoil the surprise, but it would take me hours to write your praises. It's that good.

Balance: 5
The balance was not to be found in military struggle, the map was way too small for war; the balance was in the difficulty of the puzzles and the way they meshed perfectly to create a challenge that was always beatable, but required you to think. I feel honored to have been able to play this work of art.

Creativity: 5+++
I'm not going to waste my time trying to describe the genius displayed here, it defies description. Sum it up in two words? Major Hex Editing. Okay, that's three, but whatever.

Map Design: 5+
Every pixel was planned to perfection; every click that placed a decoration on the map was guided by an artist's hand. The map was designed to fit perfectly with the puzzles and gameplay planned. The whole effect is a seamless whole, yet the level of detail is mind-blowing. The use of hex-editing further perfected the way the map reacted to the player's units.

Story/Instructions: 5
The story was just long enough without dragging anywhere. Captivating, with a storyteller's keen perception and style. The instructions were very complicated; I had to complete one objective, go back, and read the next. Just do them one at a time and you'll do fine. The hints were short and didn't spoil anything. Now for the bitmap: It was like a painting, while describing the details of the map to perfection. I've never seen a better bitmap.

Additional Comments:
I've said it all! What are you waiting around here for!? Go download it already!

If you're wondering about the 5.0 score when the scores add up to a 4.9, it's because creativity and map design go beyond 5.0 and make up for any shortcomings and then some.

[Edited on 01/06/09 @ 04:33 PM]

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