Composite Editor 0.9 BETA
Posted on 11/30/08 @ 08:57 PM (updated 06/03/09
»» Note: This is an older version of Composite Editor. The latest version is available at:
Composite Editor 0.9 BETA
For AoE and RoR
Jun 2 2009
All units unlocked from the grid, can be freely overlapped, and can be placed anywhere to the very edge of the map. More features listed inside. (Download to see)
No modding required to play anything produced with the Composite Editor.
This update adds files with features requested in the "Research Composite Editor Upgrade" thread in the forum. Also, a help was added. Once you unzip the package you'll notice a file named "Help.html" and it gives access to some useful information in an organized way. It should work with any browser.
Demo on YouTube. Watch the video at:
1. If you haven't already done so, make a back up copy your empires.dat (for AoE: the one in the folder "data"; for RoR: the one in the folder "data2")
2. Overwrite empires.dat with the replacement you choose.
3. Enjoy! (Instructions for how to enjoy the Composite Editor experience fully can be accessed through help.html.)
4. Restore original empires.dat for playing.
Features: Access a full list of features through help.html.
The purpose of Composite Editor is to provide designers of Age of Empires and Rise of Rome Expansion scenarios a tool to unlock the restrictions from the games' Scenario Builders, while the scenarios edited using Composite Editor are compatible with the original, unmodified ("vanilla") game. This allows the designer to ship the scenario or campaign without having to include a mod. Any feature that requires installing a mod to work is outside the scope of Composite Editor.
Many thanks go to Trisolo aka Scenario_T_C for making this possible with his awesome Enhanced Editor and AoedRoRd utilities!
The Dark Archer, Phatfish: Editor Radius fix
Nacht Jaeger aka RCM7525: RoR unit list
Joseph Knight: SLP Converter, SLP Studio
Q: Is this something which changes some game files, so you can make pretty maps?
A: Yeppers. It replaces one of the files (not sure what, I'm a caveman) and lets you place objects like buildings and GAIA nature objects without grid restrictions. So, you can make thicker forests, thicker cities, more realistic, cool-looking terrain (although regardless of what you make, a 2D game's graphics will not be all that realistic), etc.
Q: Also, do I need this to play maps made via this tool?
A: Nope. Any map made with an enchanced editor can be played by any old AoE program. I could buy a new disc from a store, install it for the first time, and play a scenario made with this editor as if it came with the disc.
Questions and answers quoted from irwinner and Mapppp, respectively
|Author||Reviews ( All | Comments Only | Reviews Only )|
The original EE's flexibility and options gave it a 5. This is the same thing, but with more ways of placing objects.
The major part is that many buildings no longer lock to the grid. This is extremely useful in designing.
You should download, as this is pretty much the updated version of the EE.
(Insert Rating analysis here)
Being able to rotate stuff is a great gift for my designing, now I am able to rotate missile units, tx!
I don't have to save or switch anymore after deleting a unit, I can just delete and place again, that is such a gift, tx!
Trees can be moved indeed, great!
This for me is about as good as it gets. I only have one wish left, being able to select all units from all civs for one civ, so a Roman civ can have an Egyptian Towncenter etc.
That would be soooo cool, imagine the cities you can build then!!! One civ could have 4 different Wonders etc.
o, one little thing, it would be cool if someone could make smoke repeat for chimneys on houses and let the black burned stuff units being permanent in stead of disappearing.
o, I just see my earlier comment which applied to 0.6, sorry. ??? Weird me...
[Edited on 02/14/09 @ 06:37 AM]
hey man you rock nice job