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Downloads Home » Rise of Rome: Single Player Campaigns » The Adventures of Zenor - The Skull of the Realm V3.0

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The Adventures of Zenor - The Skull of the Realm V3.0

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Number of Scenarios: 1
Difficulty: Mod-Hard
This is the first campaign of my project: Adventures of Zenor. I think this one is even better than Antropodus's Revenge. If anyone founds a bug or you think it is a bug, please tell me. Thanks.

UPDATE: I have found a bug. Those who downloaded the first version of this please download it again.
V2.0 - Triigers corrected.
V3.0 - Bugs corrected.

[ Special thanks to Trisolo for Tribalism Teaser and TailSpray, who tested it and told me every bug my campaign had. ]

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Map Design4.0
Alright, since everything seems to be in order with this scenario, I can finally proceed with the review.

Playability: 4.2
The playability was both easy and hard at times, the first half is mostly running around some paths trying to find the best way to get to your gaia base, you have Mark Antony and he's up against enemy bronze age units wherever he goes, picking up legions along the way. It got a little dull after a while but once I got to the base I was plunged into immediate chaos! I had to fight off an enemy with the units I had in the base, and although you will win it, winning with minimal losses will test your clicking finger and micromanaging skills. This scenario was pretty simple to understand in most places, and the siege at the end was tricky-

Balance: 4
-which made for some good balance. You could beat most battles on the first try, but doing it without losing too many men can be tough. There weren't a whole lot of places where balance could be properly appreciated and the enemies were never aggressive. But the battles were well calculated enough. Some aggressive enemies would make this better.

Creativity: 4.5
As with most of Da Killer's works, things others wouldn't think of are used. The paths were cool and the story was original. No new tricks were used, but the whole thing has a feel that you won't find anywhere else in the granary. This scenario/campaign also utilises the Tribalism Teaser modpack, and the paths are nicely used. I was also amazed by the variety of victory conditions, they were very diverse! Not even a hint of "kill 500 long swordsmen" in this scenario.

Map Design: 4
The map design was a bit repetitive, the brown rubble paths through pine trees was everywhere, but it looked good. Also, the white rubble snow was pulled off rather convincingly, I think. I would have enjoyed more different kinds of terrain, but it still worked out.

Story/Instructions: 3.8
Sadly, it was a bit confusing. The author's broken english made some things harder to understand. The story was original, but suffered from some legibility problems. The unspecific objectives have been fixed, though.

Additional Comments:
Another fun scenario from a prolific designer, I recommend playing this for its different approach to map design and creative VC's. If you've played Da Kiler's "300" scenarios and think this will be more of the same: You're 100% wrong.

[Edited on 10/17/08 @ 09:46 PM]

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Map Design4.0
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Size:222.71 KB