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Downloads Home » Rise of Rome: Single Player Scenarios » Lord Apocalyptica - What if Antropodus didn't make it to the portal and Virga didn't die?

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Lord Apocalyptica - What if Antropodus didn't make it to the portal and Virga didn't die?

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File Details
Difficulty: Mod-Hard
This is the final scenario about the Lord Apocalyptica. Hope you guys have enjoyed.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jimmy2 Long title! I'll download this when I have time, although I can't guarantee a review. I'm slow in playing many scenarios.
MrCheeze Way too easy.

Also I did everything but didn't win. Turns out it was because there's only one square selected for the "bring object to area". Make it at very least 9x9.

Also also you only need one conversion instead of converting the elephant specifically.

If you don't know me, I'm the excessively negative guy.
Nezon I suggest you change the name to something different as what you have written can be seen as a spoiler.

I'm not a fan of spoilers myself, and by seeing that, the story doesn't seem intruging anymore.
TailSpray I liked it but you need to be more specific, which unit is Virga? Which unit is Antropodus? Also, change the victory conditions to having to convert the elephant itself, and making it easier to know where to bring Antropodus in the end.

I liked the feel of the map design, though. :)

If you feel that we don't like this scenario or that we think it's bad, it's not that your scenarios are getting worse again, but since you have gotten better with your design now we are picking apart everything you submit, not to be mean, but because we want you to learn from your mistakes and we want you to succeed. I certainly want to see you get better and better, and someday you may make a legendary map. In the meantime, keep working at it! :)

[Edited on 09/19/08 @ 10:55 AM]

Map Design4.0
Playability: 3
The gameplay was simple enough, but since the triggers were a little messed up and it was too easy it wasn't that great.

Balance: 3
Too easy, all you had to do was find the priest and convert anything that stood in your way. The usual long swordsmen were present as the only enemies, and finding not one, but two Mark Antony units made it very unbalanced after the first half. Still, at the beginning you had to sneak around the long swordsmen and not get caught.

Creativity: 4
The idea was interesting, I've never seen a "What if" scenario before and the victory conditions and representations were different than most.

Map Design: 4
Strange in some places, nice in others. Some parts reminded me of an Ingo scenario, some just stuck out like a sore thumb. The author's signature style of design is very much in evidence, for better or worse. But luckily for him, I like his design style, although the others usually disagree with me on this point. It uses a tiny or micro map.

Story/Instructions: 2
Hard to read, hard to follow. No bitmap. It depends on wether you've played Antropodus' Revenge and Lord Apocalyptica - The Lost Part, otherwise it doesn't make sense.

Additional Comments:
Try it out, it's short, you might like it.

To the author: Pay attention to all the aspects you will be judged on! Map design is nice, but a longer clearer story is nice too. Make it easy to understand for someone who hasn't played the other parts and is looking at this for the first time. Make sure it's challenging but beatable. If you can, make there be different ways to beat it so that the player wants to go back and play it again to see if they could do it differently. Keep up the good work but next time don't just make one part good and barely work on the others.

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HGDL v0.8.0

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Map Design4.0
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