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Downloads Home » Rise of Rome: Single Player Scenarios » Lord Apocalyptica - The lost part: The portal

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Lord Apocalyptica - The lost part: The portal

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Difficulty: Mod-Hard
This one was supposed to be on the microscopic scenario contest... but guess I was too late =(
Anyways, i hope you like it, and since I could not participate on the contest, can someone give me a review ??
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Map Design4.0
This was meant to be in the Microscopic Map Contest, but the author did not submit it until after the deadline. This will be rated as an entry but does not count toward the contest.

Playability: 3.5
The playability was simplicity itself, travel to the top corner of the map and capture the gaia fortification before the time runs out. However...

Balance: 3
...It was hard, very hard. I could barely beat it, the author's trademark swarms of long swordsmen were present, if in diminished numbers. Still, much comes down to luck. You can't really strategise your moves, everything happens so quickly, you are in shock as soon as the scenario starts. The few gaia units aren't enough. BUT, if I may suggest a strategy, use the few units you get to cause a distraction and sneak the hero around the other way.

Creativity: 3.8
A short and sweet escape scenario, fight your way over the bridge and avoid the enemies the rest of the way. I'd give extra creativity for using a microscopic map, but as it was meant to be a part of a contest where that map size is required, it was not a choice on the authors part to use that size. Tying into the events right before Antropodus's Revenge, this scenario covers the flight of Antropodus from Virga's village. I also like the way that the author uses the player defeated message to make a character speak without using a custom language file. Never seen that before.

Map Design: 4
The map design was very nice, the author is constantly improving, this is certainly the best point of the scenario. Although there are some quirks as usual, like waterfalls extending out too far. The swampy land would have been better with more shallow tiles and dead trees and fewer stone mines, but that's just how I like it. The tree mixing was great.

Story/Instructions: 3.5
The story was short and to the point. The history was simply copied from Antropodus's Revenge. The victory and loss messages weren't more than one line. The hint doesn't help any.

Additional Comments:
Not great, but very challenging. It will put your clicking finger to the test and really require you to micromanage every move your units make. Try it out and see for yourself.
Jimmy2 I played and enjoyed this, but the forest escape ended up coming down to luck. I got Andropodus to the portal at 18 health.

I got stuck on a few trees along the way, which was a problem.

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Map Design4.0
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Size:31.20 KB