This is just a big mess. Multiple tribes named after Zelda races go at it on a large messy map with lots of St. Francises and stealth archers. The objectives (capture all ruins and artifacts) don't work at all but it is sort of fun to watch everybody just throw units at each other. Don't expect a challenge or anything unique---this is exactly what you'd expect it to be.
I found it was easy enough for my army to advance by just waiting. Your allies will break down the gray player with time, easily. The St. Francises at the beginning may seem impossible to get past at first, but then you'll realize how fast catapults and stealth archers take care of them. More time than skill.
I really like how the map is just one giant mosh pit, but this has just about every bad attribute that a new designer scenario could have; nonsense instructions, EE abuse, and objectives that don't work properly and force you to hunt down every last little morsel.
Map Design: 2
Some areas look alright, such as the forest. Most of this is just nonsense though. Overall, I'd say this is about the same as a random map. And that's generous.
The author seems as if he was in a rush to write the instructions, so he didn't even put down proper words. He gives the objectives, but no story unfortunately.
Additional Comments: It's fun to watch, but I really wouldn't bother with this one.