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Antropodus's Revenge

Author File Description
File Details
Difficulty: Hard
This is the final scenario of my project Lord Apocalyptica. It's the best sceanrio i've EVER made so far so I hope to get a good review.


Wrong triggers have been corrected. Perseus needs to be killed has player 5, not player 6.


Some map bugs have been corrected.
More gaia units have been added.
Improvement of the map.


I have now created a way to go to the workshop without going by the front door. Go to the swamp were are 2 gaia hoplites fighting against 4 long swordsmen, Go south to the orange forest and you will find more sea. Go by the shallows to the cliffs. Keep walking, You will find a scythe chariot a chariot. Go by that way. You're on the workshop.

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
guys you need the file tribalism teaser from scenario t_c download it here:
to play it, just install the program and run. to run it, go to c:/programs/Microsoft Games/age of empires and you will see the icon of it.
Dean McCullough I'm looking forward to playing it :)
TailSpray I have been playing this for about an hour now, you were right, it is awesome.

The map is great, the battles are challenging, and I used up all my computer time and had to stop. :)

HOWEVER, your triggers are wrong which will get you a very low score since you can't win. Your objectives are to kill 1 player2 Hero Tiberius and kill 1 player6 Hero Perseus. The hero Perseus belongs to player 5, just change that and update the file.

You have definately come a long way from your first works. I will review this when I get the chance. Way to go!
File Author
thanks for correcting the wrong trigger tailspray. i knew you would like this one :)
Map Design4.5
EDIT: Since the author fixed one of the problems, I have adjusted the playability accordingly.

Playability: 4
The playability was good, I was never sure what was going to happen next. The red long swordsmen were tough, but beatable. Losses were heavy on both sides. Drawbacks were that all I had to do was scout around the map and find more gaia units. The gameplay basically went: scout, find gaia units, fight enemies, scout further, fight more, find gaia. It was repetitive at times. It was very fun for the first half of the map, though.

Some more problems were that the brown player never opened the gate and let my units through, his villagers slipped through the stone mines and just ran around the map.

Also, yellow and gray units followed the battle wherever it went and clogged things up.

Balance: 4.5
The balance was actually pretty good, I was never quite sure if I had enough units to win the next battle and I was always avoiding a full-on fight as I didn't know how many long swordsmen would sweep down on me. In the end though, I had more than enough units to spare, but that is up to how good the player is.

Creativity: 4
The creativity is good, especially in comparison to the author's previous works. The story was also pretty creative. Creativity also because it is one of the first scenarios (and maybe THE first) to use Trisolo's Tribalism Teaser Modpack.

Map Design: 4.3
The map design was a huge surprise, where previous maps were blank grass maps with loads of units and maybe a cliff here and there, this map has some sweet eyecandy. I loved exploring the map to reveal more wonderfully rendered terrain. There were some ugly spots, mind you. I really don't like shallow tiles dragged onto desert terrain without decoration, and a few places were a little bland, but overall the map was very impressive. The billions of cacti! My finger would have fallen off with all the clicking to place those. My favorite aspect of the design was the way the map was built, the placement and shape of rivers, ocean, and land was somehow very natural feeling. The author has done his research, and the thoughtfulness in the design proves it.

Story/Instructions: 3
Good (if short) story. The bad spelling is excusable since english is not the author's native language. The hints are mostly useful, though there are some that don't really help any. My main complaint is the shortness of the story, which I shouldn't, because I hate writing anything long myself. Lack of a bitmap and very short victory and loss messages also bring down the score.

Additional Comments:
I really enjoyed playing Antropodus's Revenge and recommend playing it. If you are familiar with Da KiLLeR's works, you will be amazed at the quality of this scenario.

Welcome to the ranks of Age of Empires Designers, Killer. Good luck, and great job designing!

[Edited on 08/19/08 @ 03:37 PM]

File Author
wooohoo!! a 4?! Jesus Christ =)
thanks a lot Tailspray!!
I appreciated very much your rating, but i would like to get a comment showing if Dean likes or not this one :)

[Edited on 08/06/08 @ 02:46 PM]

Nezon Nice! This is even better than my old campaign ;) good work
Dean McCullough I would play this, but I can't get TT to work... Irritating
Jimmy2 Wow, this looks nicely done. I'll play it completely when I can.
MrCheeze Whoa! This from the guy who used to submit "kill 500 units to win" scenarios? This thing is great!

(It deserves a 5 in balance, I think)

Two useful tips to add would be to assign Antropodus a number so you don't get him into a fight by mistake, and to save every now and then.

[Edited on 08/08/08 @ 12:51 PM]

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Map Design4.5
Favorites: [Who?]1
Size:166.34 KB