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The Fate of Inraya Teaser

Author File Description
File Details
Number of Scenarios: 1
Difficulty: Hardest
The land of Inraya could soon become the land of darkness. An unprovoked attack, rebellion, and a mysterious, artifact. Four heroes may find themselves holding in their hands the Fate of Inraya.

My first upload. I hope everyone enjoys it. Please report any bugs immediately, I haven't been able to test it throughly as I'd like.

The full campaign is in progress, thanks to all of you who played and rated. You are why I am slaving away in front of the computer working on the full version. :)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.5
"The Fate of Inraya" is a great fantasy scenario about a group of heroes trying to save the land of Inraya. You must build an army, destroy a camp, steal a boat, rescue a captured ambassador, steal some mysterious artifacts, and get to saftey. There is a lot to do, and enough here to keep you occupied for a good amount of time.

Playability: 4.5
Playability was great. Almost everything worked well. The continuous siege had no bugs, and the escape from the burning had no problems. In general, everything worked, except for the buildings in the city. I found that some of the units were blocked from creation by houses, which was annoying, although fixable. Also, some of the paths were cramped, making it hard to direct your units as you wanted to.

Balance: 4
I am not the best player, but I have to say, this scenario is extremely hard! By the time the siege ended, I only had my hero and a priest. Even then, I had to destroy the chariots at the enemy camp, break the wall, run through a city full of enemies, and get a boat. I couldn't do it without using cheats to get more units. On the other hand, the escape from burning was perfectly balanced. Overall, good, but too hard for beginners. Try making the enemy army have less resources, and give the red cities less units, especially around the turquoise legion.

Creativity: 5
Extremely creative! This scenario used a lot of cool tricks and ideas. While the idea behind the story has been used before, it was presented in a new and interesting manner. The trick with the mercenary was new to me, and I've had this game longer than I can remember. The idea of having artifacts in the barracks was also great. There were also some tricks here that were recycled from other scenarios, like the burning at the stake, but it was still neat to see. The most creative part of the scenario was the siege. there aren't many siege campaigns around, but this one is great. The enemy never fails to attack, and you have to think and use strategy to win. Oh, and I almost forgot to mention; there's a language dll too, which make it even better.

Map Design: 3.5
The map design was the low point of the scenario. The river and the jungles were great, but there were a lot of wide spaces with nothing, like outside the city. Inside the cities, there were just plain desert paths. The cities themselves looked good, however.

Story/Instructions: 4.5
The story was creative and interesting. It grabbed my attention and made me want to read more. The hints were also good and easily understandable. A little more of a backstory would have been nice, but it was good anyway. The bitmap was also good.

Additional Comments:
Download: Yes! Great new scenario. It's amazing that after 10 years Aoe still gets scenarios like this one.

Just a tip: Improve the balance, and maybe make the game slightly easier. Also, play around with the editor-you'll find more tricks. If you have open, boring areas, fill them with rocks, desert patches, dirt, etc to make them more interesting.

I hope to see a sequel as soon as Easter rolls around and you finish your deal :)
Map Design5.0
I've managed to finish this awesome campaign and I'd like to give it another review because imho it deserves even better score than the ones it got from Jimmy.

Playability: 4.5
I enjoyed playing "The Fate On Inyara" and I think that I might play it again someday. The scenario is rather slow but still very challanging, which I really like.

Balance: 4.5
If you know what to do (and how) then balance is perfect. Since I didn't know that the yellow enemy will run out of ressources I thought this campaign would be impossible, first. I guess that many players will give in because they don't believe that the yellow player will slow down his attacks or even run out of ressources. On the other hand knowing that yellow will run out of ressources I only built one priest and could complete all the tasks without any more units. All the other parts of the map are well-balanced.

Creativity: 5
Many nice ideas are inlucded in this single-scenario-campaign. You have to free your heros, defend against enemies, fight through forests, kill very strong units and so on. The new units and buildings were used in a good way to make it harder and more realistic. All in all, this is what a campaign should be like.

Map Design: 5
Here I really have to disagree with Jimmy. The map is absolutely great! The rivers, forests, cities...just everything looks very good. Of course, there are a lot of design tricks which haven't been used, but remember that it is only one scenario. Noone would include every trick in just one scenario.

Story/Instructions: 4.5
The story is lovely, the instructions are clear and the bitmap is not only useful but also very pretty. The only thing I have to complain about is the high difficulty: the hints are not very concrete and the most important hint is missing. A little bit more of a background would have been nice, but it's ok.

Additional Comments:
download recommendation: Yes.

The difficulty might be high, but other top-rated campaigns have similar difficulties. Remembering that all the online players are much better than I am, I think that most players will still be able to archieve all the goals without cheating.

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