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A Legion Tale

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File Details
Difficulty: Easy-Mod
It was suposed to be a campaing, but i get bored of tring to make it so i will give the first map to AoEH

*Sorry for my spelling, i am from Costa Rica
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Dean McCullough
Map Design3.4
Playability: 3.5
Maybe I've seen a number of these scenarios before, but this one was still good---and unlike most of the others, it's because of the good balance. Really, this one plays out like any other here in the granary. Yes, there's a soldier who has to save his village... He finds gaia troops... He ploughs through hordes of clubmen... Yeah yeah yeah... However, this one required a lot of attention---you couldn't just let your units roam around. You had to keep together and try and conserve everyone. Also, there were plenty of other little dings in the scenario that made it ineresting---exploration meets rewards, I'd say. For those reasons, "A leigon tale" is a reasonably enjoyable scenario. Expect to get a kick out of this.

Balance: 3.5
Actually quite tricky---especially towards the end. I was down to two hoplites and my leigon the first time before I got to the government center, but then I was met with a gigantic horde of green clubmen and I was overwhelmed. The second time, I found a bunch of gaia short swordsmen and managed to ALMOST get to the gate, but my leigon died about ten tiles away... Exasperating. I finally got through on my third try by reverting the save and micromanaging my way through. While killing hordes of clubmen isn't anything new or interesting, in this case it requires a bit of thought... You're also going to have search around and take your time. Fairly difficult---you aren't going to get through on your first time here, that's for sure.

Creativity: 2
Nope. Not really original at all, although the map layout sparked my interest; very confusing and misleading. Other than that, killing hordes of clubmen with hordes of your own gaia clubmen isn't really all that unique. The story isn't a shiner either. But oh well, it's solid overall and the balance works well. I'd say that's a bit original for a scenario like this.

Map Design: 3.4
A slight cut above average. Half random-map, half old map tricks. The beginning scene is very pretty, with the shallows everywhere and the burning village. However, there was also alot of blank space, which is a bit of an eyesore, but didn't bother me much due to the fact that it was very 'neat' and 'tidy'. Pretty good, but there's been much better.

Story/Instructions: 2.5
While everything is provided, it's very hard to understand... I know that english is obviously not the author's first language, but that doesn't make it any easier for me to understand. There was also very little in the aftermath and no bitmap. Not too great.

Additional Comments: Yes. The gameplay is a hoot, although it's been done one-too-many times.

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Map Design3.4
Favorites: [Who?]0
Size:67.43 KB