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The Ionian Revolt

Author File Description
File Details
Difficulty: Hardest
Cooperate with yor allies in order to overthrow the persian tyrants and capture the city of Sardis!

- For historical information read the history section!
- You are not obliged to follow one route. There are many roads to victory!
I would be very grateful if you good comment it as soon as possible.
AuthorReviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design2.1
Playability: 4.0
Quite interesting, and I for one sought every path I could go down on this one. The play was quite interesting, for the most part it consisted of trying to dodge Persian bulges... WHILE finding a way to destroy their home bases with a very small army. The fact that this was virtually impossible made this aggravating after awhile though, and in the end In just stopped trying. This had plenty of development, but wasn't quite polished. While these rather traditional FFs are still always fun to play, they need to be given special care to make sure they are at least possible to complete ;). I'd take a look in the siege faq and learn to make AIs and pers, if you haven't already.

Balance: 3.0
As stated above, virtually impossible to MOST OF AN EXTENT. I started at hardest, couldn't win, went down to moderate.... Pretty soon at Easiest. I tried everything on the hints list and tried everything, but still could not get past blowing out the outpost. Something continuously happened each time, i.e. I'd lose too many archers and everything would get slopped down in an instant. My hero kept dying as well. Really, I just couldn't get that final objective, even with siege equipment. I must have tried this thing 7-8 times, and continously failed. Sort of depressing, really. For the most part, giving the troops a mobile priest and more houses might fix the problem completely. According to the author, there is a special way of how to go about winning on this one. So a boost for this one. It's a special dandy ingo/andrea style trick. It took me so long to find, this doesn't change the rating much for me. But oh well.

Creativity: 3
The story gave what it needed, the map unfortunately was sub-par, but the gameplay sparked my intrest. The author he provided a ton of different variations on how to go about winning this, even though it was impossible... There's lots to be had in the map.

Map Design: 2.1
Grass, forest, cities, and grass pathes. Bland and boring overall and nothing special in particular. The weak point of this scenario along with the map.

Story/Instructions: 3.3
Gave everything neeed to suffice this scenario. Extensive history, plenty of helpful hints, and a quick overview of what to do and how to go about doing it. It's all done as it needs to be, nothing speical in particular, though no bitmap. History buffs the score a bit.

Additional Comments:Good for download. It's really difficult, and if you can pull it off you're one hell of a player. It's nothing too special otherwise, should be made a bit easier.

[Edited on 08/12/07 @ 06:42 PM]

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Map Design2.1
Favorites: [Who?]0
Size:47.36 KB