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A Battle of Two Wits

Author File Description
File Details
No. of Players: 2
Difficulty: Moderate
One player controls the sea power, the other is entrenched inland. Both need to find a way to defeat the other.
AuthorReviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design4.8
Playability: 3.5
Great stuff. Situated on 2 different coasts, one with land power (towers, catapults etc.) and the other with sea power. The objective is really quite simple; Destroy the other player. This comes off as quite fun, as one must devise a plan to get through to the other side. The red player blocks the blue's transports with ships, and the blue blocks the red's with towers. It's very interesting and somewhat captivating to play; would be insane fun on multiplayer. It's difficult to play on SP because of the pop cap, but you can still get around it eventually. The map setup is also quite good, no real cramping or problems moving.

Balance: 3.3
While generally quite good, the red player has a big disadvantage, and would be in for quite a shock during his first play. Getting too close to Blue's towers would mean a quick annihilation, as ballista towers are quite powerful. The towers pretty much have to completely obliterated for Red's soldiers to actually get through and cause damage, and even with the towers gone that would still be a problem with all of blue's archers and juggernauts. If red has experienced the game before than he/she should be able to play his/her cards right and move on to compete in the game... Red still has to watch it's back, as it doesn't have to much on it's coast to keep it off. Blue also has some difficulty getting to resources, which actually makes it worse for red, since blue can just hide behind the towers and watch the ships die, THEN come back out. Generally still, each player can win the game fairly equally, and have plenty of tactics to choose from.

Creativity: 4
The map is the best thing in the scenairo likely, with alot of detail and precision. Lots and lots and lots of enhanced editor material is thrown in and really enhances the map... Not to mention, special little dings like the Juggernauts acting as catapults in the rubble look very nice and really add to the scenairo. The gameplay is fairly nice to, and different than just about everything else in the multi-player section here, Sea vs. Land battle. This really is interesting, and defenitely took alot of work to get done.

Map Design: 4.8
Excellent. Best for any MP scenairo I've seen, and will work perfectly fine due to small map size. Rubble coasts, juggernaut catapults, and excellent terrain borders to name a few. Easily the best thing in the scenairo, and this alone makes it worth the download.

Story/Instructions: 3.4
Not required, so just some evening out.

Additional Comments: Great stuff. Give it a download.

[Edited on 05/07/07 @ 05:20 PM]

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Map Design4.8
Favorites: [Who?]0
Size:29.20 KB