Back to Age of Empires Heaven Welcome to The Granary (Download Central)
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Age of Empires: Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

Lion Quest

Author File Description
File Details
Difficulty: Moderate
Another "convert and bring to" scenario, that turned out well. A few pleasant surprises dealing with technology limitations, and enemy actions.Several buddies tried and really liked it. Let me know what you think.
AuthorReviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design2.7
Playability: 3
Lion quest is a somewhat twisted up B&D, alterations mainly dealing with on which units to build and VC's. The map consists of three different continents. You're told to get through the Greek base and convert the great priest, and then bring him along to the Bab's ruin. Interesting, but the main problem is that this is impossible without completely obliterating each civilization (or in Bab's case, very difficult) so this just translates to an RM game. The red player is the only one who will actively attacks you, and can cause you alot of awful problems. Everything works and is playable, somewhat entertaining but too RM-esque. There are some things that you will have figure out in your head, though.

Balance: 3.2
A little tricky, but not much. No scythes in AoE, and chariots are not your first pick against Greek cents. More over, with limited gold, priests aren't going to cover you either. No governments center means no engineering, which means cats aren't too helpful against the Greek and Bab towers. You're left with one choice, with I'll let the player to find out. Keeping red from knocking you off later in the game also means you're going to have to blot him over first, and while you're at it, make sure you don't kill his priest. When it comes to the yellow fort you need to go to, things pick up a bit. It takes time more than anything, but a clever player will be able to devise a better plan than knocking down the whole shobang ;)

All in all, fairly run of the mill, different than RM but not much.

Creativity: 2.8
The gameplay is weird, and how the red goes about doing things is rather strange. In the end, this is just an altered RM with not much else to share. User-created map is somewhat well done and enhances things a bit. The map is RM-ish by most standards. The story is fairly well done and intices the player to play; the best part of the game.

Map Design: 2.7
User-created but nothing special. No terrain rendering, and no real designing on this part, just cotinents and elevation and resources spread about. Handicap for it's oldness.

Story/Instructions: 3.5
Very, very good. Very much inticed me to play and click start. Instructions were very clear as well. The originality in this played well, all through to the aftermath. The hints were below average little dings. The story was excellent, and boosts this the most. Lastly, no bitmap brings this down.

Additional Comments:Very out-dated and old forgotten stuff... Like most of this back-catalouge. Give it one try, it's not bad.

[Edited on 08/02/08 @ 06:46 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design2.7
Favorites: [Who?]0
Size:100.00 Bytes