Back to Age of Empires Heaven Welcome to The Granary (Download Central)
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Rise of Rome: Multi Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

My god, get your own!

Author File Description
G1GGY
File Details
No. of Players: 2
Two tribes, similar in power, live in harmony on opposite sides of a canyon. This canyon is guarded by their allies, the Tower people. One day, a statue of Zeus, king of the gods, is seen in the middle of the canyon, and both tribes must have it. They attempt to grab it, and end up at opposite ends of the canyon. The race is on!

Your task:
Claim the artifact in the centre of the map for your tribe, and bring it back to the group of flags on the corner of the map. Do not let the enemy get it to the group of flags in their corner of the map.

File Info
Size: 85 kilobytes
Type: .zip

Copyright:
This scenario is based on the Age of Mythology scenario entitled "Tug of War." It is Copyright (c) G1GGY. Questions and comments: g1ggy@hotmail.com

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
c4master Heya, finally another cool style! I've seen this first on WarCraft3 TFT but no matter how, it is really fun to play.

Yet there are a few improvements to archieve:
1) If you placed two units in the middle of the canyon you could also play the map against an AI.
2) If you want the map to be played you should design the map better. It is ok when it comes to playability but it is really ugly. Invest some time on map design, this will surely pay off.
3) Maybe it would be interesting to have two different civilizations compete. Yet, in multiplayer you can of course customize this...

Besides these little critics I really appreciate to see another match type. I'm looking forward to test it with another player.
G1GGY
File Author
1) If you placed two units in the middle of the canyon you could also play the map against an AI.

-=-=-=-=-=-=-

Obviously, this would depend on the AI strategy. Not all AIs unleash war when attacked.

If you want to play this against someone, I amhappy to play. After all, it was designed for MP, so I would love to test it in what it does best.

You have my MSN details?

[Edited on 09/12/06 @ 06:09 PM]

Dean McCullough Gigs! The map is way-hay-hay too blank! You got to give it a change!

No, but seriously, nice description, sort of "intices" me to download. The map design is pretty doofy though, just add some trees and roads etc. just a bit of "vague detailing" around the map so my eyes don't get sore...

Other than that, dandy.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:175
Favorites: [Who?]0
Size:84.84 KB
Added:07/05/06