Back to Age of Empires Heaven Welcome to The Granary (Download Central)
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Age of Empires: Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Age of Empires: Single Player Scenarios » Government Backdoor (Ver 1.1)

Download File Post Review Post Comment

Government Backdoor (Ver 1.1)

Author File Description
Little Angel
File Details
Difficulty: Mod-Hard
This is essentially a fixed-force and puzzle scenario. You want to overthrow the government by destroying the government center, but a direct assult will probably lead to doom. Therefore, you must first capture the State Mine, and then find the backdoor to destroy the government center. I used 1 hr and 12 mins (AOE time, at 2x speed) to beat it. Have fun!

24/4 First release
28/4 Revised with minor map changed and a few obstacles added.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Alakazam
Rating
4.5
Breakdown
Playability4.4
Balance4.3
Creativity4.8
Map Design4.7
Story/Instructions4.2
Playability: 4.4

I found this a very enjoyable scenario to play. A combination of puzzles and tricky manoeuvres, whilst making sure that you keep all your units alive - you never know if you need them later.

There were however, times when I would be retracing my steps and stuck on parts of it. For example, one time, I missed a Gaia unit by about 2 tiles of sight, and spent a long time trying to advance from that particular puzzle.

A note to the Designer: You might want to consider putting in a hint on how to find the Temple - it's very hard otherwise.

Balance: 4.3

The scenario is easy to play and seems straightforward - only if you have found all hidden units. It is very easy to progress when everything is as it should be.

But the thing I loved about this scenario was the way it was so easy to lose. Some units can be discarded, while some cannot, and it was a real struggle looking after every unit I found or created.

The computers were easy to deal with, although deadly if you went too far. This scenario is very well balanced.

Creativity: 4.8

This was the scenario's greatest asset and really made it a joy to play. The use of Cacti messages and the simulation of a modern motorway gave this scenario a uniqueness I've not seen before. The challenges and puzzles were extremely well thought out, each one linking to the next, in a subtle, but not too difficult way.

Although the Victory Conditions are quite plain, the achievement of them is a supreme effort on the player's part. The whole scenario worked as it should, with each puzzle progressing to the next.

Map Design: 4.7

The map design was well thought out, each puzzle worked, and led on the the next as it should have. Good use of Cacti messages to create a slightly more unusual effect. The use of Cliffs and Waterfalls made a good natural effect, while the ordered lines of trees along the "highway" juxtaposes this nicely - a combination of man-made and natural structures.

For improvement, the one thing I noticed were the forests - they were all Forest trees. A blend of Pine Forest and Forest with scatterings of Gaia trees really adds that natural feel to the scenario, a consideration for next time perhaps.

Story/Instructions: 4.2

There is something in every possible message box, including a full set of Hints and a History section, to really involve the player.

The Objectives were clearly set out and a bitmap was included. The bitmap looked a bit rushed and untidy and therefore has lost points.

The spelling was correct practically all of the time, although there were quite a few grammatical errors, but a good effort nonetheless.

Additional Comments:

I think that the designer should be very pleased with this piece of work. A lot of effort has gone into this, with evidence of thorough testing and moderation. The units are carefully placed, and the layout of the map has been carefully considered. A great map, and well worth downloading.

Download Recommendation: Yes
Little Angel
File Author
Thanks for your appreciation:)

There's already hints to the temple. The berry bushes have point the way. How to archieve it is up to you.
Alakazam Ah, so they do. Good call.
Nezon
Rating
4.9
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.5
Story/Instructions5.0
Playability: 5
When I looked at in through Scenario Builder, since I was too Lazy to play it, I was like, WHOA and I just HAD to play it. I like the puzzles and the funny grafiti it really made my day..kinda..

Balance: 5
Nothing was impossible to beat. Although (unfortunatly) I did use the walkthrough. Never the less, 5/5

Creativity: 5
Arrg.. You use the brush, but it doesnt really matter, this shows to all you people, it doesnt need "eye candy" to make a make good. This map is really creative, I was one day going to make something similar to that, but since you made a one (a really good one too) I wont..

Map Design: 5
Very Creative, and well thought! Police cars are really cool, just like real life ^^

Story/Instructions: 5
The story isnt that good, but its good for a first of its kind.. Instructions had grammer errors in them, but i dont give.

Additional Comments:
I hope you Continue this Journey and design more unique maps!
Download? Hell Yes!!

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.7
Breakdown
Playability4.7
Balance4.7
Creativity4.9
Map Design4.6
Story/Instructions4.6
Statistics
Downloads:2,203
Favorites: [Who?]0
Size:264.27 KB
Added:04/24/06
Updated:04/27/06