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Downloads Home » Age of Empires: Single Player Scenarios » Government Backdoor (Ver 1.1)

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Government Backdoor (Ver 1.1)

Author File Description
Little Angel
File Details
Difficulty: Mod-Hard
This is essentially a fixed-force and puzzle scenario. You want to overthrow the government by destroying the government center, but a direct assult will probably lead to doom. Therefore, you must first capture the State Mine, and then find the backdoor to destroy the government center. I used 1 hr and 12 mins (AOE time, at 2x speed) to beat it. Have fun!

24/4 First release
28/4 Revised with minor map changed and a few obstacles added.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.7
Playability: 4.4

I found this a very enjoyable scenario to play. A combination of puzzles and tricky manoeuvres, whilst making sure that you keep all your units alive - you never know if you need them later.

There were however, times when I would be retracing my steps and stuck on parts of it. For example, one time, I missed a Gaia unit by about 2 tiles of sight, and spent a long time trying to advance from that particular puzzle.

A note to the Designer: You might want to consider putting in a hint on how to find the Temple - it's very hard otherwise.

Balance: 4.3

The scenario is easy to play and seems straightforward - only if you have found all hidden units. It is very easy to progress when everything is as it should be.

But the thing I loved about this scenario was the way it was so easy to lose. Some units can be discarded, while some cannot, and it was a real struggle looking after every unit I found or created.

The computers were easy to deal with, although deadly if you went too far. This scenario is very well balanced.

Creativity: 4.8

This was the scenario's greatest asset and really made it a joy to play. The use of Cacti messages and the simulation of a modern motorway gave this scenario a uniqueness I've not seen before. The challenges and puzzles were extremely well thought out, each one linking to the next, in a subtle, but not too difficult way.

Although the Victory Conditions are quite plain, the achievement of them is a supreme effort on the player's part. The whole scenario worked as it should, with each puzzle progressing to the next.

Map Design: 4.7

The map design was well thought out, each puzzle worked, and led on the the next as it should have. Good use of Cacti messages to create a slightly more unusual effect. The use of Cliffs and Waterfalls made a good natural effect, while the ordered lines of trees along the "highway" juxtaposes this nicely - a combination of man-made and natural structures.

For improvement, the one thing I noticed were the forests - they were all Forest trees. A blend of Pine Forest and Forest with scatterings of Gaia trees really adds that natural feel to the scenario, a consideration for next time perhaps.

Story/Instructions: 4.2

There is something in every possible message box, including a full set of Hints and a History section, to really involve the player.

The Objectives were clearly set out and a bitmap was included. The bitmap looked a bit rushed and untidy and therefore has lost points.

The spelling was correct practically all of the time, although there were quite a few grammatical errors, but a good effort nonetheless.

Additional Comments:

I think that the designer should be very pleased with this piece of work. A lot of effort has gone into this, with evidence of thorough testing and moderation. The units are carefully placed, and the layout of the map has been carefully considered. A great map, and well worth downloading.

Download Recommendation: Yes
Little Angel
File Author
Thanks for your appreciation:)

There's already hints to the temple. The berry bushes have point the way. How to archieve it is up to you.
Alakazam Ah, so they do. Good call.
Map Design4.5
Playability: 5
When I looked at in through Scenario Builder, since I was too Lazy to play it, I was like, WHOA and I just HAD to play it. I like the puzzles and the funny grafiti it really made my day..kinda..

Balance: 5
Nothing was impossible to beat. Although (unfortunatly) I did use the walkthrough. Never the less, 5/5

Creativity: 5
Arrg.. You use the brush, but it doesnt really matter, this shows to all you people, it doesnt need "eye candy" to make a make good. This map is really creative, I was one day going to make something similar to that, but since you made a one (a really good one too) I wont..

Map Design: 5
Very Creative, and well thought! Police cars are really cool, just like real life ^^

Story/Instructions: 5
The story isnt that good, but its good for a first of its kind.. Instructions had grammer errors in them, but i dont give.

Additional Comments:
I hope you Continue this Journey and design more unique maps!
Download? Hell Yes!!

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Map Design4.6
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Size:264.27 KB