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China - The Imperial Age

Author File Description
reckoning_mike
File Details
No. of Players: 2
Difficulty: Mod-Hard
This is a scenario for either 1 player or 2 co-operative players.

You must defeat your enemies and recover China's lost treasures to hasten the dawn of a new dynasty.

Please email me at daysturnbluetogray@gmail.com to let me know what you thought!
AuthorReviews   ( All | Comments Only | Reviews Only )
IICDO
Rating
3.2
Breakdown
Playability3.5
Balance3.5
Creativity3.0
Map Design3.0
Story/Instructions3.2
Playability: 3.5
This was a good scenario but in line with the original game itself.
China and the 3rd to 4th Dynasty could have been Rome or any other country. I enjoyed playing this because it was at times challenging. You have and ally you until half way though the game your allegiance with your own country changes and you are faced with defeating them or die. I chose the later. Some players prove more of a challenge than others. One enemy probes then sits back and waits for you.

Balance: 3.5
Good balance as I said you are allied for part of the game then all bets are off. I felt I was facing a challenge when upon starting you are set upon by the computers forces. Your ally aids, which is good because as you progress the opposing forces start at each ends. Good coverage of resources but you have to act fast to collect or things could go bad for you near the end. I finished with chariots and bowmen as I squandered my resources. Tough luck. As for the victory conditions I went into scenario design to ensure everything was working properly. It was and I had no issues.

Creativity: 3
I found the creativity to be that of the same design as the actual AOE or ROR game. Everything was fixed positions and you basically had to build up and conquer. You had victory conditions but your opposing forces have none. The designer states that at times the victory conditions fail and you can declare your self the victor or go and finish by conquest. I would have spent a little more time working out those bugs to ensure they in fact were working. I did it both ways and each time was victorious.

Map Design: 3
The map again was standard. It was made well but offered nothing to look at no eye candy what so ever. The different terrain was what you would see in any of the game maps. The shallows were just there. I honestly don’t know what to say, as the map was clean but bland. More time needed to freshen up on the designing stage for next time. The bitmap was again bare.

Story/Instructions: 3.2
The story was bare and needs more work. It told you what you needed to know but offered no meat. I knew what I was to do right off as the scenario instructions were clear.
Although you are supposed to be China when it opens up you are Japan. Knowing I could have faced unworkable victory conditions if I had not checked cause no hesitation but in future designer should work these issues out.

Additional Comments:
This was a good scenario as I like to fully explore the map and see what I am facing rather than sitting and waiting for a battle or quick attack. I would download this even if for a learning scenario. I would suggest the designer look into the many available tutorials that are out there.

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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability3.5
Balance3.5
Creativity3.0
Map Design3.0
Story/Instructions3.2
Statistics
Downloads:963
Favorites: [Who?]0
Size:186.98 KB
Added:02/06/06