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Author |
File Description |
Paul Ridout |
Posted on 01/26/98 @ 12:00 AM
File Details |
Difficulty: |
Mod-Hard |
No Description Available |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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SpineMan |
Posted on 02/10/98 @ 12:00 AM
This is a build up and invade scenerio which is bound to be quite difficult. You start with 5 villagers, a town center, two houses, a hero and some horse archers in the Bronze Age. You are up against a massive fortress in the Post-Iron Age with tons of resources available to crank out additional units.Luckily, the computer is set for a defensive personality so you can build up to your heart's desire. You have plenty of resources at your disposal and you're gonna need a large army. If you enjoy extremely difficult build up and destroy scenerios, I'm sure you will enjoy this one. Good luck!SpineMan[Edited on 12/30/04 @ 01:46 AM]
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The Dark Archer |
Posted on 06/21/07 @ 12:34 AM
Description:
It's you against Alexander and the Babylonian city he resides in. Can you take the city in the clouds and rule your lands fairly? Good planning coupled with your great command and control will win the day.
Scenario outline and description in game. |
skald |
Posted on 02/05/10 @ 10:29 PM
Hectors Return
Playability: 2.5. When I first started playing AoE I designed scenarios for myself with enormous impregnable fortress cities and then took them down slowly. So I am always up for an attack against an enormous fortified city. If you remember, historically, in the old days a siege of a castle and its town might last years, the besiegers going through the seasons, building their own encampments on the outskirts of the castle, planting farms for crops, herding animals, mining stone, chopping lumber to build siege weapons, growing more population, digging trenches, building fortifications, and constantly harassing the castle before finally beginning the major assault. So this scen was true to that time line. It took so long that the playability suffered.
Balance: 3. The CP has 56 techs in Post Iron. We start in Bronze. At first the enemy is defensive but after 1 hour 30 minutes he launched attacks across the river against my half of the map. He was probably provoked by my probes of his defenses. Achievements shows he must have at least 200 units, but no villies. So he can't build anything, can't gather any more resources, and can't repair towers. On my first play through I gathered 100,000 wood, 50,000 food, 20,000 gold, and 10,000 stone and began major combat operations, I ran out of gold and had to restart! Next time I gathered more, and managed to stay supplied but only by creating chariot archers with wood and food, not using gold except very minimally for a few catapults to take out towers.
Creativity: 3.5. Mostly in the map formation, especially the inner keep city, but also in the tech setup with numerous techs disabled for the CP. Even with many techs disabled, the enemy can still build endless ballista towers.
Map: 4. A seemingly random map with some work done to add more resources. In the North, taking up a quarter of the map, an enormous fortified city with an exquisite inner keep which you will never see except briefly as you finally destroy it. A river divides the map in half, with 3 shallows paths, like every amateur designer builds. No fish in the river. When you begin taking over the fortress you find perfectly planned winding cliff walls with fortifications and ballista towers, making it very difficult for any kind of assault. The cliffs are not built on elevations, which would have given them the advantage of height for ballistic weapons, and created difficulty for ballistic weapons fired uphill. Topologically, the designer has avoided the two common traps of fort design, he has not walled the CP up rendering it vulnerable to over the wall cat shots, and he has made it very time consuming for the enemy to sally forth at the same time as making it slow for the human player to work his way through the cliffs, a perfect balance of defense and offense.
History Etc. 2. Victory conditions are clearly stated. Some history and afterwords. Otherwise minimal.
Comments: Spineman correctly estimates that this would be very difficult. I spent 7 hours just gathering resources and sniping the enemy to draw him out into my gathered forces. After 7 hours I had attrited the enemy below his pop cap so that he was able to create villies. He made 20 villies. But they did not gather any gold. Because I had already swarmed over the entire map, even North of the river, building Town Centers near every forest, gold mine, and stone mine, and using 42 villies to vacuum up all the resources on the map, because knew I would need them all to assault the fortress. In my second time through I had about 125,000 wood, 70,000 food, 20,000 gold and 10,000 stone before I began my assault. As mentioned, after 7 hours I had reduced the enemy forces below pop cap and he started producing villies. I was worried about enemy villies migrating below the river and metastasizing over the map so SPOILER I walled in the enemy fortifications with towers so no villie could escape. I used Town Centers in addition to towers, because a Town Center only takes 200 wood but it has 720 hit points so it takes a long time for an enemy unit to take it down. I sent endless waves of catapults against the enemy towers and lost so many catapults I switched to chariot archers to preserve gold for the final assault. Next I sent endless waves of chariot archers against the enemy troops, luring them out patiently and wiping them out with massed chariot archers. SPOILER after 13 hours ! the enemy sent forth an axeman from the inner keep and I knew he had flatlined. But it still took another hour to take down his ballista towers with my cats and then send in chariot archers and cats to take out his inner towers and military buildings. After 14 hours I was sending in priests to convert his remaining villies to our civilization, intending to enlist them in the Sumerian Civil Service (Our Motto: "If it is not of record, it does not exist") But many of them persisted in building more ballista towers, which I was forced to deal with more firmly. Finally I destroyed their Town Center when I was satisfied that no villie had escaped the fortifications to build out in the open field. Next I sent an escort of ten Heavy Horse Archers to accompany Hero Hector from his safe perch in home base to the conquered enemy keep, and I let him destroy the enemy Wonder single handed with his sword. As the Wonder collapsed I was Victorious! SPOILER it seemed to me that the enemy had unlimited resources but my after action debrief in the Editor showed he had considerably less than 99,999 as I had supposed, if in fact the designer had given him unlimited resources and SPOILER had not disabled every tech so he could not build new military buildings, I think the scen would have been unwinnable, or if winnable would have taken 70 hours or more to play.
[Edited on 02/12/10 @ 07:37 PM]
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HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 2.5 | Balance | 3.0 | Creativity | 3.5 | Map Design | 4.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 194 |
Favorites: [] | 0 |
Size: | 62.00 Bytes |
Added: | 01/26/98 |
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