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Author |
File Description |
blizzardius |
Posted on 11/19/05 @ 03:04 PM
File Details |
Number of Scenarios: |
1 |
Difficulty: |
Easy-Mod |
This is the first scenario of the camapign
Alex' Story. I put it here for you all to judge and see if it's good enough or needs adjustments. Remember, this is just a prototype of the real scenario, after the whole serie is ready I will present them as one great campaign.So please, comment on it, and tell me what to improve about it.
Alex is a young man in the woods. As a baby, he was found and raised by an old man. Now, the old man has become blind and lame and Alex has taken up the humble life of a hunter.
One day, a heavily injured rider arrives and pleads for help. His kingdom, Faleni, is being attacked by the cruel king of Travilsania and needs help. Alex decides to rescue Faleni and his life turns into one great adventure.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Rug_Might |
Posted on 12/20/05 @ 08:23 PM
Ok. Through the Campaign Manager, I've corrected the bug myself.
Playability: 2.2
After finishing the scenario, I found a few things did not work properly. First, the obvious is the enemy catapult. Another, where the injured rider is and supposed to kill your BLP if you attack the wall, well, the rider is killed by the two towers, one of the stealth archers is not locked down with an invisible tree properly. Sometimes, paths are too well hidden, and I couldn't find the gaia villagers. Also, the instructions say you'll lose if Alexander or the BLP die. They did die and I didn't lose.
Balance: 2.5
This scenario is a bit too easy. Since Alexander has so many hit points and such a high attack, you'll rarely need to go back and heal. The tricks are interesting, but some are too tedious and don't add much challenge.
Creativity: 3.5
For being a person's first campaign, it's quite interesting and good compared to some others. Tricks such as catapult destroying trees for your units or an invisible wall or having to use a transport to get through one are pretty good. The mad old men were a bit funny to see all these old guys gather around someone armed with a powerful sword. It seems that you've read on how to manipulate units like those a little. The only thing is that it's not good to use so many tricks for no real reason. Try to use ones only good for the setting you're in.
Map Design: 2.2
Well, as everyone keeps saying over and over, the map design is a little bland. There were two things that were ok though. One was the mountain itself. It's nice to add in a little elevation and cliffs to the map once in a while. The aqueduct is rather clever, though a few trees on the cliffs would make the trip up it more enjoyable.
Some not so good things were your forests and paths. Instead of using all one brush type for example, 'Forest', you can use a smaller sized brush and mix in all three types.
(Palm desert/jungle, pine forest, and forest all together. I recommend palm desert as opposed to jungle because it can add some desert tile to the terrain.)
For your paths, you can run a tiny brush strip through the middle and maybe put some desert patches or grass clumps to make it look like the grass was worn down.
Story/Instructions: 3.7
The story is much, much better than quite a few here, considering it isn't just two lines. The instructions itself are pretty clear and easy to comprehend. The hints are kind of difficult to read, but spacing in between each should take care of that. No bitmap and almost no spelling/grammar errors in the story.
Download:
I think for a few people, it may be worth it. The quality is better than most first-time submissions.
[Edited on 12/21/05 @ 09:30 PM]
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HGDL v0.8.2 |
Rating |
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2.8 | Breakdown |
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Playability | 2.2 | Balance | 2.5 | Creativity | 3.5 | Map Design | 2.2 | Story/Instructions | 3.6 |
Statistics |
Downloads: | 552 |
Favorites: [] | 0 |
Size: | 53.21 KB |
Added: | 11/19/05 |
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