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A Short History Of Lost Sumeria
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Author |
File Description |
Andrea Rosa |
Posted on 10/18/05 @ 04:31 PM (updated 12/17/05)
File Details |
Number of Scenarios: |
6 |
Difficulty: |
Moderate |
Sumer may well be the first civilization in the world (although long term settlements at Jericho and Çatal Hüyük predate Sumer and examples of writing from Egypt and the Harappa, Indus valley sites may predate those from Sumer). From its beginnings as a collection of farming villages around 5000 BC, through its conquest by Sargon of Agade in 2371 BC and its final collapse under the Amorites in 2000 BC, the Sumerians developed a religion and a society which influenced both their neighbors and their conquerors. Sumerian cuneiform, the earliest written language, was borrowed by the Babylonians, who also took many of their religious beliefs, and parallels of Sumerian myth can be found even in the Genesis.
This campaign covers the history of Sumer in six scenarios, each one based upon one of the six periods in which historians trend to divide the multimillenary Sumerian timeline. I hope these missions will entertain you. For comments and bug-reports, either mail me or visit the Guestbook on my website.
Andrea Rosa
ilpinky@libero.it
http://crea.html.it/sito/aoelastresort
GAMEPLAY INFORMATIONS
* This campaign was designed to be played with the original Age of Empires, not with the expansion pack Rise of Rome.
* To play "A Short History Of Lost Sumeria" unzip the .cpn file and put it into the campaign folder of Age of Empires, then run the game and start playing as any other AoE campaign.
* The recommended difficulty settings range from "Moderate" to "Hardest". Please do not play on "Easiest" and "Easy" or many parts of this campaign WILL NOT WORK.
* Carefully read the Hints before playing a scenario, because loss conditions are stored there.
ABOUT LANGUAGE.DLL
Language.dll is an edited file which replaces the names of many units with the ones acting in the story. Installing this file is optional, in that case you should remember to make a temporary back-up of the original language.dll, so to go back to the previous settings once you finish "A Short History Of Lost Sumeria". If you have lost the original language.dll you don't need to reinstall the game, you can copy it directly from the Age of Empires CD.
SPECIAL FEATURES
Playing this campaign you may notice some units and landscape features pretty unusual to the AoE world. Those are actually hidden units which have always been buried within the game code and were finally unlocked in October 2005 by Scenario_t_c. Although some of these units (mainly Horses and Trade Workshops) were known from long time, they could be accessed only one at once by designing upon preset templates. Thanks to Scenario_t_c, now we are able to access almost all hidden units and mix them at will. This happens to be the first campaign designed in such a way, and the merit goes to that skilled guy, who shocked the AoE community by bringing the eternal quest of the "beta" units to an end. |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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TheWeintek |
Posted on 06/05/17 @ 07:22 PM
Hi, Andrea Rosa, I would like to translate this great campaign to spanish and share it on The Granary. Do I have your permission? |
PartizanLegis |
Posted on 04/16/23 @ 03:03 PM
This is truly Andrea Rosa's Magnum Opus! The whole campaign was a thrill and a very fulfilling experience.
Playability: 5
Excellent. All of the scenarios worked perfectly, and there is a lot of replayability as well! For example, in the 'Great Pretender' you can complete the mission without fighting Sargon's invasion force (I decided to convert-snipe the buildings and some enemy units like the Phalanxes and Legions and train a couple of Elephants from converted Stables and Ranges and refused Sargon's second tribute and I managed to beat the Akkadian army). The gameplay was smooth in all scenarios - well, maybe the first mission is a bit tricky and requires really fast decisions and carefulness not to disturb the wrong player in the beginning, but it worked like a charm.
Balance: 5
Perfect, Perfect, Perfect. Not too easy, not too difficult. The enemy was challenging but beatable in all missions. In some scenarios you needed to be careful with spending resources and you got a very rewarding feeling each time you progressed through the missions, as some of them were two-part.
Creativity: 5
Magnificent. Not only did we get a mythological prehistory with 'ancient astronauts' elements, a Great Flood scenario, a clever trigger effect with the appearance of Sargon's army and a couple of two parts mission - both a puzzle/RPG element and a B&D in 'Gilgamesh and the Quest for Immortality' and 'Requiem for Yesterday's Sorrows' with a clever diplomacy/conversion mechanic for siege warfare (and a use for the Jihad and Siegecraft techs that I had never seen before) but it was also done in a unique and ingenious way.
Map Design: 5
What is there to say? Andrea is an artist when it comes to map design. This campaign probably features Andrea's most complex maps ever. The forests, rivers and streams were so detailed and carefully designed you could say they were real. The cliffs, mountains and deserts created imposing sceneries. The realistic portrayal of Mesopotamia and the Near East in Gilgamesh were breath-taking, as well as in the sixth mission. The eye candy and the use of lost Gaia units like Ruins and Horses was so well done it was a pity they weren't included in the first place. And don't get me started with the After the Flood map.... It really gets me wondering how many hours the creator put placing every tree, every grass clump, desert patch, every bit of land and sea... Magnificent work!
Story/Instructions: 5
Again, Andrea's narrative style gets you immersed and keeps you interested until the end. Witty intros, carefully researched History, and amazing Scen Instructions maps (also a clever use in Sargon's mission where it is vital to pay attention to the map).
Additional Comments:
Bravo once more, a gem from the Golden Era of AOE design. It really is a joy to play Andrea's campaigns, they are surely 1000 times better than the original ES missions. |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 4.9 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 12,782 |
Favorites: [] | 5 |
Size: | 1.20 MB |
Added: | 10/18/05 |
Updated: | 12/17/05 |
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