This is a single scenario campaign (quite common) so do not tell me "why not scenario"
Scenario History(made up only, so do not take seriously):
-Your name is Scitako Tawanaku but your friends call you Scipio, You were just about to visit the hard working fishermen, you went to the Auka Village's stable when you overheard secret plans to use cavalry with armor (Heavy Cavalry) to destroy Sagazoshi ones and for all!, Some guard saw you and you had been told: "WHO ARE YOU" and you told: "amm... Scitako sir but my friends call me Scipio" the guard told you while holding your lips: "you saw NOTHING kid", you told: "k..." and you went off, you wonder that night if you can stop the town, THE HOLE TOWN!!!, so you try to sneak out thinking that you may be enough to tell Sagazoshi to be ready, But just when you were about to sleep someone opened your door, It was your mom, She told you about the Sagazoshi's Bones that was rapped up in a box that was to be taken to the grave! And she also told you all about Auka Village's Plans; she told you that Auka and Auka Village is to rob Sagazoshi's bones so they will sell it for more gold, you got ready and stole most of Auka Village's resources to do set off on a hero adventure to finish this greed ones and for ALL!!!
Since noone is likely to review this great SSC (SingleScenarioCampaign), Nanaki (=me) is going to review it now.
Yes, that's how I like scenarios! A tricky beginning when it's hard to escape and a nice build-up part later. I had to restart because I lost my villager but this just gave me another reason to try again. Some may find this scenario too easy but for me it's just the right balance. Perhaps I'll even play it again someday because of the nice map design and the hard beginning.
As I said before the biginning is quite tough. You have to escape quickly - and sometimes the archers simply block your way. As soon as you found your cavalry and freed your villager difficulty will fall down to an easy level. For some strange reason Auka Village never got into Iron Age so I found destroying them was easygoing. Maybe this is because I played it on "medium" difficulty. You have to use a little tactis to defeat the protectors. All in all good balance, maybe your next scenario/campaign could offer a little more.
Creativity was also good mainly due to good map design and the last victory condition (Scipio himself must destroy the town center). It's nothing you haven't seen before but some cool tricks are used.
Map Design: 5
Awesome work! A very good map in my opinion. It starts with nice forests and mountains with snow atop of them and ends up in tons of eye candy. Just take a boat and sail to the island. :D I spend a lot of time watching the cities - espacially the red one. Stick to this map design and you will surely please everyone!
Now comes the poor part of this campaign. The story was rather short, the instructions were even shorter but clear. You know what to do and get some good hints. No bitmap.
I wonder why the author decided to release this as a SSC. The only reason for me to build a camapign out of only one scenario could be a good story. In this case story is the weakest part of the campaign so I don't really understand this decision.
Here we can see the designer has learned a lot since his last campaign he released. Much has been done better and now he's one the big ones. ;)
Sad to see that this campaign has only one scenario because I'd like to play some more.
To the designer:
You made a very good campaign which I liked a lot. Of course there are also some weaker points about it. These are:
- only the beginning is challanging
- story can be improved
- there's no bitmap
- victory conditions you used are a bit "overdone" (kill player x, bring object to object)
Posted on 09/28/05 @ 07:29 AM
I guess the author used the campaign format because that way the players have their tribe names shown in the lower left corner when you click on their units instead of the civilisation they are represented in (which is the case in normal scenarios).