Do you realize you could update the campaign to have this scenario included?
Kazaniwarman11 File Author
Posted on 06/29/05 @ 12:51 PM
Ill do that. Dident no
Richard Ames
Posted on 07/02/05 @ 04:49 AM
If you wanted to add this to your campaign, go to the campaign and choose "Edit" on the area where you have described the campaign. This allows you not just to change the description, but also to change the title, the caption, and to alter the file itself. A lot of people don't know how to do this, and submit the campaign again.
If you don't want a scenario to be here, you can also ask a moderator to have it deleted. You don't have to do this of course, I'm just a little obsessive about these things.
*hugs Granary*
Richard Ames
Posted on 07/03/05 @ 11:34 PM
Rating
2.9
Breakdown
Playability
3.0
Balance
3.0
Creativity
3.0
Map Design
3.5
Story/Instructions
2.0
This scenario is from "Kazani Chronicles". You might as well download the full campaign if you want to play it, but since I've just finished the campaign I'll do a quick review for it as well.
Playability: 3
This mission consisted of using a very small party to defeat a larger village, and then get Mor Havoc to a flag.
Balance: 3
The mission, like many of the others in the campaign, is very short. Missions like this are traditionally only one part of a scenario. But the challenge is definetely there. I don't understand why it says you are supposed to lose though.
Creativity: 3
The goal is basic, bringing a unit to a flag. The story is also very short. The mission does involve a bit of fighting though, and it works out to be challenging and requires the right execution. Map design is also fairly creative.
Map Design: 3.5
A small map with the sea and an island. There is nice use of small walls by the village entrance, paths, and a few other eye candies. A few little finishing touches let the mission down, like the boat player being defeated (a transport isn't enough to stop the player from being defeated, place another unit somewhere out of sight). Also set the diplomacy to your transport to ally, not enemy, since it is yours after all.
Story/Instructions: 2
Throughout the campaign the story is very short. It doesn't shy away from having a story, it just packs it all into a couple of lines, which makes it impossible to remember.