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When In Rome

Author File Description
Rich Parker
File Details
Number of Scenarios: 1
Difficulty: Moderate
Ancient Rome, seat of imperial power and hotbed of intrigue, scheming, betrayal, malfactors, and lots of other verbs and adjectives. A secret mission is afoot, with high stakes and deadly consequences. Yikes!

In Rome, where the long-suffering plebians' motto is Defendo Tui Turgum, one must indeed be cautious and ever watchful. It also helps to go around heavily armed. You get the point - between your ribs if you're not careful, bucko!

This is a single scenario "campaign", originally intended to be the first of a multiple scenario campaign. But these days I have not much time and less patience than before to do decent scenario work, so this pup has to live on its own.

Hopefully this one will entertain a few folks. Enjoy!
Pages: [1] 2 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
FireLegion_56 I see, if only single scn must be map desgin of todays standeds.
FireLegion_56 Well, the map desgin is as great. I would give it about 4.5 to 5. Becuase it doesn't quiet match todays standrads. Not enough eye candy.

Also, I found some parts not quiet to my likeing.
LittleFreak The map design standards of today are too high in my opinion. Look at The David Saga 1. It does have hardly any things like Grass clumps or desert patches, but it still looks great I think.

Not everyone is a master of map design like you or Andrea.
Dark_Avenger Cool design Rich!!

I have the same opinion as LittleFreak and I think players are very demanding too. I have a rebel attitude about designing and try to make a style of my own in this wonderful world of designing where having a 5 score rhyme with making a campaign à la Ingo's Style look alike.

There's no anger or jealousy in my comment, probably a part of truth. No one can deny that Masters like Ingo had improve the Standard about Designing.

It's always a pleasure to look at the work of the guyz, nevermind if you're Ingo, Andrea, Rich Parker or the newest guy at the Granary!!

[Edited on 06/13/05 @ 11:40 AM]

FireLegion_56 LittleFreak, I see your point and I can understand what your saying.
But, the turth is not many people kno what map desgining is.
LittleFreak In my opinion, it's possible to make a scenario at least decent looking with only terrain used. Of course, all that gaia stuff adds lots of cool effects, but there is no need to overdo it (you can though if you want to get a really good map design rating).
Andrea Rosa I agree with LittleFreak. People look at some hardcore map designs as the rule, while those works should be considered the exception. Perhaps someone is fooled by the fact AoE/RoR are very old games, hence everyone should be a master designer, nowadays. Bad criteria. Usually, here at AoEH, who posts a review knows how the editor works and is able to appreciate a well layed out map, even if it doesn't feature tons of cacti or countless Gaia trees. As for everything, it's a matter of taste. That's why we have a multi-review option.

[Edited on 07/01/05 @ 09:33 PM]

The Dark Archer I think I would categorize this map design as old school and I personly like it.
Dark_Avenger G1GGY:

I think you should reconsider your score and let Rich Parker keeping his 5 stars average score. (or update your review after you win the campaign)
McCloudDash91 oh man

This is by far the greatest level in AoE ever.
I play this level all the time, and i'm always finding new ways to go about playing it.

The map design is something to be worshipped as well, i wish i could make a map as good as this.

all i can say is, thanks for adding such a great level for all of us to enjoy.
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Rating
4.9
Breakdown
Playability5.0
Balance4.8
Creativity4.9
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:4,188
Favorites: [Who?]0
Size:147.80 KB
Added:06/06/05