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The Shaman Tales (UPDATE)

Author File Description
File Details
Number of Scenarios: 3
Difficulty: Mod-Hard
A captive Shaman tell you stories while he wait the right time to escape.

-Play 2 battles from his stories and help him to escape.

I know that there's an unusual time period for this campaign but I thought it should be a cool challenge for designing.

The map design features some scary trees, scary swamps and Icy melting mountains into the landscapes.

There's a bug at the third scenario, you'll be warn about this by reading the "Hints"


There's some modifications about the scn #4 and #5.
Someone (who cheat enough to find it)convinces me to reveal the 'Secret' behind this campaign.
So, it's now done!

I hope you'll have fun. Thanks to trying my Campaign,


AuthorReviews   ( All | Comments Only | Reviews Only )
Richard Ames
Map Design4.5
Playability: 4

I found this campaign quite fun, just that the last scenario is a little difficult to play until you have found and grouped all your animals. Very unique in many ways, the campaign's creativity can sometimes affect the playability but it's better to see a campaign with new tricks and map design style than one without. You play in the early ages, and instead rely on units placed on the map than building your own.

For example in the first scenario you are in the Stone Age, and you can win using your Shamans rather than building a base, which I enjoyed. The ruin countdown was a good way of making it both attack and then defend.

Balance: 3

Since I was able to beat the campaign so quickly, it doesn't get a high score for balance from me, but I'm sure each player will find it different based on their skill. Overall the levels are a little short, but this may be a good thing for some people since you can finish the campaign in one sitting.

Creativity: 5

Very creative, in story, map design and other areas. Good use of units and counters, and the last scenario allows you to take control of animals. Be warned that you will not technically be able to win it, and Gaia is a little difficult to control. For example you cannot double click, so try grouping the animals by pressing Crtl + 1 for Elephants etc. Also, their path finding isn't that strong either, and they can be hard too see, but give it a try, it's cool to see the animals all attack when you have them grouped together.

Map Design: 4.5

Very creative and unique map design. Most of the time it looks quite cool, but sometimes a little unrealistic, which doesn't really matter because it is sort of a fantasy campaign.

Story/Instructions: 4

A proper story is provided, although I don't like the way so many of the sentances begin on a new line. I quite like the last bitmap.

Overall Score: 4.1

A great campaign for it's creative side, and not too difficult for anyone, this is therefore a must download.

Edit: No change to the score, but I played the two bonus levels, the first one is a neat replay of the first mission, made much harder by another enemy being added, and the last is a "Sims" type mission where you must gather 13000 food (I thought it sounded stupid at first, but I quite liked it by the end).

[Edited on 07/17/05 @ 09:14 PM]

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HGDL v0.8.0

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Map Design4.5
Favorites: [Who?]0
Size:630.63 KB