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Downloads Home » Shoreview Contest Entries » Characters of Ancient India

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Characters of Ancient India

Author File Description
Richard Ames ------------
Introduction
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This campaign provides a small insight into the history of India. It spans about 3000 years, and provides a historical overview in each scenario, while having a largely fiction based plot.

India’s history goes back as far as any country and it is unique for its ability to stay independent for most of that time. Even the greatest conquerors, like Alexander and the Mongols left India largely alone. They are known not only for their independence, but for the way their influences have spread. India has spread the Hindu and Buddhism religions across the globe, and has settled a large part of Indonesia. It has traded with great empires, like Ancient Egypt and Rome, and its rare commodities have made it very rich. The one thing that stands out is that India never had to use violence to make its impact on the world like other civilizations did. Even in its struggle to overthrow British rule in this century India used non-violent resistance.

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The Campaign
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The campaign contains 3 scenarios.

The first is in around 1500BC, where you play as the Aryans: invaders from the North West. This mission contains a fixed force element of gameplay in one area, and a build and destroy element in the main area. There is a strong link between these two sides of the map. Most people and places are made up here, but the map is accurate geographically despite the tribes being largely fictional. The only true tribe was the city of Harappa, which was a little north east of its present location.

The second scenario is about Ashoka, a Mauryan king. It begins with a fixed force challenge, which will require lots of thought and patience, then allows you to build up your base after that. The enemy will not attack you until you bring the war to them, so the difficulty is left largely up to the player. Once you have completed the first part, the story carries on and you are left with an open ended city building type challenge, with many optional objectives to improve the grandeur of your empire. There are also two very different naval missions, separated in the middle by an optional puzzle mission (which is very hard IMO)

The third mission is a timed build and destroy mission (so aptly named!), where you are in the middle ages. It is centered on the sea, as opposed the previous missions. You must gain control of Indonesia as Rajendra Chola, another historical character. This mission requires timing and planning.

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Playing
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I recommend medium to hardest difficulty, so hard would be a good setting for an average player. For extra challenges play the optional objectives, and in the second mission let the yellow player attack you by luring the red guards away from the gate.

Now get playing!
AuthorComments   ( All | Comments Only | Reviews Only )
Turul_Admiral Hi i saw in your campaign you have created an
Introductory Bit Map.
and i wanted to know how i can get the picture in to my scenario.
Can you explain that to me very closely please??
If you can speak german or hungarian that would be littel bitt easier for me :-)
(sorry for bad english)

if any one other nows please contact me:

fuezesdaniel@gmail.com

thx

oooo the campaign is very very good, eye candy everywhere :D
rakovsky I wish I could still review this campaign. I loved it. Based on the first singple player mission, I would give it a five in all categories, except:

Balance, Playability, Instructions
I would give it a 3 for balance and 4 for playability and instructions.

The problem is that I think it needed to be a bit easier and the instructions a bit clearer.

The game is meant to be set on Moderate and Hard mode according to the maker, but I found that even the Moderate setting was hard. The problem is that Harappa churns out lots of catapults and priests against you at the beginning. The trick is to be able to stave them off and then build up a base so you get strong enough to conquer them. But holding them off is tough and required constant saving and took hours.

Then once I did that, the second problem is conquering the towns at the south and west of the map. The problem is that the alliance with the yellow player does not hold well even if you set them to Ally, and it seems like a glitch. Plus it's never said in the instructions how much youneed to pay them to stay your ally.

On top of that, you need to have catapults to take out the enemies in yellow and the southern towns, but the only way to do that is to get them by commandeering the Harappan enemy catapults. I could not get the game to give me monotheism so I could convert the enemy siege workshops. Maybe that's another glitch. Who knows?

Otherwise I loved the game.

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Rating
4.8
Statistics
Downloads:1,274
Favorites: [Who?]2
Size:618.67 KB
Added:04/27/05