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Number of Scenarios: 1
Difficulty: Mod-Hard
Well, heres another campaign by me. It’s different from Crystal Blue River and looks different to and is bug free (Well, it should be cause I didn't find any)
The intro map style is a bit different and looks better as I found a new method making them so you will see.
If you haven’t played this campaign and you have Rise of Rome download it now and have fun.
In my opinion it is shorter than Crystal Blue River but it has different game play in it to.
You are no longer required to make a masses army but small one instead and you need to sneak around and many of the things can be solve trough logical and try to avoid all sorts of traps.
Its still has something like Crystal Blue River. Nice long stroys, history and hints and eye candy and nice intro maps etc…
If you have played Crystal Blue River then you know how good some of my campaigns are and if you haven’t go and download Crystal Blue River it as well.
All comments etc are welcome.

-Dr Lorenzo who reviewed Punic Wars
-Lennart van Beek who reviewed Punic Wars
-Borruma_ who reviewed Punic Wars
-Andrea Rosa for reviewing Crystal Blue River
-Ingo Van Theil for good campaigns
-And all of those who played this campaign and you for downloading and playing it.
-People at Heaven Games for making the best AoE site.
-The person who reviews this campaign (if it happens, I hope it does cause I will be very grateful :)
-ES for making a great game

Programs used
Jasc Paint Shop Pro 8
SLP Studio

Also visit Epic Design at
You can post feedback there if you want to or do it at AoEH froums.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Richard Ames
Map Design5.0
This is Fire Legion_56's third campaign, and they keep getting better. You control a band of loyal followers of Midler, the rightful emperor. You must use a combination of stealth and slaughter to get to the wonder, and overthrow your cousin Vailend.

Playability: This campaign is a lot of fun to play. For some reason the map design really made me enjoy playing a lot more. I always wanted to see what was behind the shroud. The allied dock (brown) was a little crammed - I couldn't get a merchant ship in, perhaps a little more room at the entrance. Since it is just one scenario it would add more depth to add a few more objectives, like things to do along the way.

Creativity: Map design is very fresh, using many desert patch and other eye candies on land and in swamps. The gameplay was an epic sort of FF style, with many different obstacles on your way. It also has an original story, making it very creative in all respects.

Balance: A well balanced campaign. The difficulty is high, but I finished it the first time by playing carefully.

Map Design: Wow, these are the best swamp rivers I've ever seen. A feast for the eyes, you might want a napkin to catch your drool. I won't tell you any more, you'll have to look at it yourself.

Story: The story is very creative and a very entertaining one too. Knowing why you are playing a campaign helps in all areas, and I really wanted to overthrow the money stealing tyrant, Vailend. An amazing bitmap is used to show you where everything is. Check out the nice smudging effect. Fire Legion truly is the king of bitmaps. As with FL’s other campaigns, the spelling and grammar needs some work to improve readability.

Summary: Exile combines fantasy with detailed map design, producing an impressive result.

[Edited on 01/26/06 @ 01:08 AM]

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Map Design5.0
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Size:258.57 KB