You start out with 6 villagers/peons, and one ally. There are tons of resourses. Conquest is the only way to win. And watch out for the middle of the map!Multiplayer: Yes
I started to play this but as I explored the map, the endless expanses of flat green grass gave me the feeling there would not be any pleasant surprises.
I opened it up to see how it works. All players start with a few villies. All players start in a perfectly symmetrical mirror image of every other player's space, with perfectly square forests, a bunch of resources in one spot, no wild life, no water, and a surprise in the middle. I won't spoil the surprise in case you would like to download it.
skald
Posted on 01/24/10 @ 12:05 AM
Rating
1.7
Breakdown
Playability
2.0
Balance
1.0
Creativity
2.5
Map Design
2.0
Story/Instructions
1.0
Watch Out
NOTE: this scen is labeled 4-player only. I don't know why the designer put it in single player scenarios, but he did, so I played it that way and I will review it that way.
Playability: 2. Playing a multiplayer scen singly, I notice that my ally is worse than useless. He never builds any military units and he sucks up resources which I could have used to build something useful. Strangely enough, the two enemy players using the same strat and per actually do build up militarily, I don't know why but this is quite frustrating. Ignoring my useless ally I wiped out both enemy players and still did not win in spite of the meager instructions which tell me to wipe out the enemies. This would indicate that the designer has not even bothered to play his own scenario one time to see if it actually works, before foisting it upon us as a finished product.
Balance: 1. If played as a multiplayer, 4. However the designer has chosen to have it judged as single player, so 1. As soon as the surprise in the middle kicks in, it's completely one-sided. No CP can take advantage of the surprise the way a human player could.
Creativity: 2.5. More creative than the average Random Map.
Map: 2. Perfectly symmetrical evenly balanced completely unnatural looking. Works for the purpose in mind but not nice to look at.
History etc. 1. minimal and wrong. I wiped out the enemies as required and still had to wipe out my useless ally to be Victorious.
Comments: Anyone who designs a scen should play it before submitting it. We are your audience, not your beta testers.