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Author |
File Description |
Mike Shue |
Posted on 01/16/98 @ 12:00 AM
File Details |
Difficulty: |
Hard |
Multiplayer also :sure 5 computer players vs. you...no allies of course . ; This is harder than the first one. The map is a little different and 6 players including you so your closer together for more heated battles and conflicts. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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skald |
Posted on 06/02/08 @ 06:28 PM
As the author says, this one is more difficult than Yucatan I. On my first time I was wiped out by the first opponent's rush. The second time I built a couple towers and survived the first rush. I was wiped out in the second rush. The third time I built towers for defense and a priest to heal my villies. I survived the first 2 rushes and got wiped out by the third rush. I am not a strong RTS player so I could not finish this scen, and so I can't review it.
I opened it up to see how it works. All players start with 5 villies and a TC. Player One gets 200 wood, 200 food, no gold, 150 stone. All 5 other players get 99,999 of each resource, so they don't have to wait and gather resources, they can immediately build all the combat units they want and go on the offensive.
If you enjoy a quick starting uphill battle you might like this scenario, it was a little too tough for me.[Edited on 06/10/08 @ 12:45 PM]
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skald |
Posted on 01/17/10 @ 04:34 PM
Yucatan 2
About a year and a half after the above comment...
4th try: did a Villie rush on Western CP. By the time I got there he already had 10 Villies and wiped me out. 5th try: rushed North and tried building next to that CP because his map position was more defensible. Got wiped out. 6th try: Ran my villies up North and walled in the CP's town center. Ha! now try to build something! But by that time he already had 10 villies, a barracks, and he started making troops. He killed my tower, killed almost all my villies, and chopped himself out of the wall. I had one half dead villie left and no materials. I sent my half dead villie back to my corner to chop wood and await his inevitable fate. As he chopped wood waiting to be killed off something funny happened. The other CP's were convinced I was dead. They were so busy attacking each other they forgot about me. Which would prove to be a fatal error.
Playability: 3. I really enjoyed finally getting through this scen after 18 months and half a dozen frustrating tries. But it got pretty slow in the midgame as I was not powerful enough to launch an attack against any single CP because I had to have troops at home to defend my own turf. So I just basically hunkered down and fended off endless attacks from 3 of the other CP's while trying to heal my troops and gather enough resources to make it through the whole war.
Balance: 5. In most of my reviews I say I was never in danger and walked over the opponent. Now I finally get my head handed to me by a few CP's and I complain about that! Guess I'm just hard to please. Anyway I found this group of CP's together to constitute a worthy opponent. If they had all been allied together against me I would have been squish like bug, as Mr. Miyagi would say. Luckily it was a free for all and they wore themselves out fighting each other besides throwing endless waves occasionally at me.
Creativity: 3.5. I've already commented on the creativity shown by the map. The setup had Wonder disabled so it was kill or be killed, so that was some modification.
Map: 3.5. Looks like heavily worked over random map or possibly made from scratch. All kinds of interesting topological features which you can use to your advantage. My starting position was very unfortunate, kind of wide open in two directions. However I found by extending my front lines farther out from center I could create at least one chokepoint in the West which I used for hours to mow down incoming troops.
History etc: 1.0. Nothing, nada, tipote, nichevo, nanimo nai
Comments: All CP opponents start with 99,999. Six hours into the war, they were still sending bunches of high end units to get me. 8 hours in, they could still send a packet of ten heavy cav, 5 heles, a couple cats and 3 horse archers against me all at once. 9 hours in, the attacks finally dwindled and the Achievements screen showed they had all run out of resources and flatlined. I started sending a squad of chariot archers and villies behind enemy lines to raid resources, both to keep myself alive and to deny them to the enemy.
10 hours in, I began chariot archer attacks against the biggest CP. I had cleared the shores with my triremes and I started trading wood for gold with the enemy docks. Now the war planning became strategic -- which CP to take out, keeping the balance of power intact so they would attack each other more than me. After 11:45 I had finished off one of the remaining 3 CP's. After 12 hours I had finished mowing down about a hundred towers belonging to all 3 CP's and started mopping up stragglers. I swept the seas and inland waterways with my triremes and scoured the land with my chariot archers. Finally at about the 12 hour mark I was Victorious! The stats showed kill numbers in the thousands. My kill ratio was only 6:1, I usually try to maintain 10:1 to be safe but this was way tougher than usual.
Download recommendations: If what I described above appeals, go ahead. If not, it would be interesting to download it and watch with Reveal Map and No Fog and just see what happens when all the CPs mix it up.
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HGDL v0.8.2 |
Rating |
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3.2 | Breakdown |
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Playability | 3.0 | Balance | 5.0 | Creativity | 3.5 | Map Design | 3.5 | Story/Instructions | 1.0 |
Statistics |
Downloads: | 203 |
Favorites: [] | 0 |
Size: | 34.00 Bytes |
Added: | 01/16/98 |
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