I enjoyed this scenario a little while playing it. It was a simple, B&D tool age style, with a few interesting objectives and such. I found it quite unfulfilling though, your goal is simply to kill a priest, and upon killing a humble BLP I managed to win, as it seems he was the bad guy. I would have expected him to be a little more powerful.
Balance: 1
Though I lost a few times, it wasn’t out of any error I made, but confusing instructions and loss conditions. Winning was rather easy once I decided to look for the priest. He is well defended, but very easy to kill, with mediocre hit points.
Creativity: 2
There was a little creativity expressed in terms of the story, the hamlets, and the victory conditions. Enough to build on, but for a scenario so simple a 3 would be too generous here.
Map Design: 2.5
Random mappish with a small amount of creativity, but not in terms of eye candy, of which there is none.
Story/Instructions: 3
A solid story, though a little too simple. The victory and loss conditions are not at all clear when playing the scenario – for example you seem to lose if the yellow player advances to the bronze age. A better effort at guiding the player through the level, and more time invested in the story would boost the score up a bit.