I've never played this one, but if the author said there would be a sequel they probably never got around to making one, it's quite common. If you can't find a file using the "Search" function, the chances are it doesn't exist.
c4master
Posted on 10/06/05 @ 06:22 AM
Rating
1.3
Breakdown
Playability
1.0
Balance
1.0
Creativity
1.5
Map Design
1.5
Story/Instructions
1.5
Playability: 1
Half of the missions is "destroy town hall and leader" which i find rather boring. Merged with the horrible balance and the poor maps this campaign wasn't much fun for me. In the 7th scenario i thought it could get better but instead it got even worse after this one.
Balance: 1
I would say that one scenario out of every three you cannot win. The others are ridiculously easy or have a bug which makes them beatable (e.g. the leader doesn't attend you behind his army but he comes out and fights you).
Creativity: 1.5
First the good points: The defending mission was at least some distraction.
now the bad ones: Did I mention that I hate scenarios where you have hundreds of soldiers fighting off hundreds of enemies while you just can't have any influence on the battles? This is what you get here and this is why I give only one point in creativity.
Map Design: 1.5
Most time it's empty or random maps with some buildings and walls put in. Not much efforts were put in here - so I don't award this part.
Story/Instructions: 1.5
I knew what to do. Nothing more. The story bored me to death, the was no history and no bitmaps.
Additional Comments:
It seems to me that the author didn't take much time creating this campaign. I also believe he has not tested his scenarios because there are several bugs in it and some scenarios were not beatable. The only two good scenarios are the defending mission and the build-up mission where you have to build 3 barracks.
My advise to the designer would be to make less scenarios but to put more efforts in each of them. Second it would be nice if you had a story which is more than "Now we attack Clan xy. Destroy the town hall and crush their leader." The third and most important point is: Test your scenarios. Try them out - and if you think they are fun, then they will be fun probably.