You are an old man, Archimedes, on your way to Greece with nothing but your life savings and a leg of lamb. The weather is gloomy and rait pitter-patters down onto your head. You are in a good mood, however, and life is sweet..... Multiplayer also : ; ; ; No
I found this campaign to have bugs and as I have explained below it was impossible to win. For me I don't have mush fun playing a impossible scenario. More over some of the objectives where just weird and left you wondering how you were you were meant to know complete to win them e.g. getting to get to the first baron from the princess' place you have to get across the map with no idea where you are going. I found this to be a boring scenario to try and win but the description did make me want to play it but the rest just let it down. The author could improve this by improving all other all other sections and making a bitmap.
The problem with this scenario's balance is that it was impossible to win. One of the objectives is to research a technology but you have no buildings and can't find or build any so you can't win the scenario which makes it terribly unbalanced. The author could improve this section by testing his scenario by actually testing it and making sure it works.
The idea and way the story was set out was creative but unfortunely nothing else was. The map wasn't very well made and was hardly creative with the exception of the beach articles at the start. So really nothing made this scenario new and exciting to play. The author could improve this section by improving the map design and thinking up new ideas.
Map Design: 2.7
There was a good use of the desert paths and dead trees to lead the player to a couple of the discoveries. Along with some buildings and other things added but the terrain isn't rendered much (there was some right at the start using beach articles) and only block forests have been used. Also it seems that the base of the map is a random map. The author could improve this section by using more rendered terrain with the forests thinned a bit with a some of mixing and make the whole map yourself.
The story was set out in parts which went into little detail but made for a creative style. No bitmap or history was included and there was only one hint. All up it was better than nothing but it wasn't detailed enough for my liking. To improve this section the author could make up a history and add more hints as well as put more detail into the story parts. A bitmap would also increase this score as well as the playability.
At the first discovery the units there where supposed to be dead but because the author used gaia units they aren't, this is one of the bugs of this scenario and is the reason I say this scenario is untested. Also I find that part three is the biggest turn off of the scenario with the player trying to blindly find a discovery across the map.
Should I download:
No. Just because it is not possible to win, so why play?