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Mirkwood - Skirmish

Author File Description
Feyd
File Details
Difficulty: Moderate
In this scenario you play a small village of woodelves facing yet another invasion of their homes by orcs. The army being away, you have to organize your defense. For archer lovers, it's not a complex scenario. But you need to manage your troops carefully, which makes for good training. Remember, the forest is yours! Multiplayer also : ; ; ; No
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Rating
3.2
Breakdown
Playability3.2
Balance2.8
Creativity4.0
Map Design3.6
Story/Instructions2.5
Playability: 3.2
Another one of Feyd's intuitive works, "Mirkwood" is an LotR knockoff that depicts a bunch of elves fighting off some orcs. The rules here are very strict and don't allow for alot of different strategy. You have to kill off a bunch off post-iron axemen with bronze age comp. bowmen, without losing more than 15 of your warriors. I found this game to be mostly just too difficult---and while I did find a strategy in the end that worked, it wasn't a very fun one to do. Feyd's brew of tech limitations and AI + PERs didn't work as well as it normally would here, and I can't say I enjoyed this too much even though it was a very interesting experience. Certainly fun playing once.

Balance: 2.8
I found the trick in this scenario was to convert the trolls and use them against the orc axemen. Even then, it's still alot of irritating hit and runs. You sail in, drop them off, have them fight till near-death, and then sail them to safety. The objectives tell me to "destroy the orc barracks", which is a reasonable objective for this scenario, but they also tell me to "kill the orc fighters". Once again, like many other scenarios, this is just another kill em' all. Multiple objectives don't mean anything if you're tearing everything down in the end. Overall, I'd say this was a bit too difficult, and not in a good way.

Creativity: 4
A new take on a LotR scenario is always nice, and since this one really concocts it's own flavor I have to give this points. The use of heavy tech-limitations and specifically choosing a civ that fits the scenario were both great ideas---finally, the map setup was great and led to a very different sort of game. I liked the trolls too.

Map Design: 3.6
It's an old scenario, but even then it's not bad, very good in fact. Your starting position is very nice, with lots of gaia trees and berry bushes. The landscape also looks very natural, without any of the 'blockiness' found in random maps. Mixed forests are always a nice touch as well. Good caves too.

Story/Instructions: 2.5
Real quick and to the point, and not too bad I think. Everything is given as needed, but there is certainly more story needed... There's only a few lines here. It at least gives you a good impression of the scenario, and that's what it at least should do.

Additional Comments: Very interesting, fairly fun game that is worth playing at least once. I'd reccomend this on moderate to hard... Trying this on hardest is just going to be frustrating. Either way I'd say download it, it's quite flawed and isn't blanced properly but is a one-of-a-kind sort of work.

[Edited on 08/30/08 @ 09:32 PM]


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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability3.2
Balance2.8
Creativity4.0
Map Design3.6
Story/Instructions2.5
Statistics
Downloads:160
Favorites: [Who?]0
Size:61.00 Bytes
Added:10/04/99