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From Crécy to Calais

Author File Description
Paul Ireland
File Details
Difficulty: Moderate
As you watch the battle rage about you from your vantage point in the windmill atop the hill above Crécy, you think back to early July, this the year of Our Lord 1346. Barely seven weeks have passed since that day when you, Edward III king of England and France, left Portsmouth with 15,000 good and true Englishmen to put down Philip VI...the usurper. Originally bound for Gascony; the contrary winds of the Channel drove the fleet ashore on the Cotentin peninsula of Normandy. Accepting this as Gods will you moved the army inland, taking the city of Caen and pushing further eastwards spreading destruction, the army of Philip dogging your footsteps. After crossing the Seine and the Somme rivers you pick your battleground...Crécy. Now the battle is almost won and your thoughts turn to Calais, the gateway into France. If you can take the port city of Calais the rest of France will fall. Multiplayer also : ; ; ; No
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design3.9
Playability: 3.5
Quite a fun little scenario. Played out on a tiny map, you've got to beat the starting french, while savoring enough forces to continue your seige at hand in Calais. Plenty of options and fun to be had here, as this is setup quite well. It starts off as an FF and then procedes to be a B&D. Each and every move you make can determine the fate of your game, from keeping your archers back in the begining to where you build your mini-base. This scenario really does work quite well... The only drawback is the simplicity of the design in itself, which cannot really be helped considering this was made back in the 90s. Great, fun stuff overall. Not really addictive but still good fun.

Balance: 4.5
Delightfully tricky. If you're not careful you can lose at almost any stage in the game. You've got to keep the French out of your original base while defending your new one in order to keep the playing steady. The french never stop coming out unless you destroy their buildings... You've got to manuever your H-Cats with great ease to be succesfull here, as well as take advantage of their special attributes. With little gold to be had you've also got to make good use of each and every unit---a blitz is a really bad idea here. More or less, backing up your cats and attacking the right buildings are the keys to success. All in all, very difficult and a good challenge for even expert players. Once you get going though, you shouldn't have too much trouble pulling through to victory.

Creativity: 4
Very original stuff... Mind you, it's a medieval time period in a B.C. game. That's not easy to manage. The story is great, the gameplay is fairly unique---a "siege" FF, and the map is very good.

Map Design: 3.9
Excellent for such an old scenario... You've got the "tree" barricades, good terrain rendering with the battlefield, and an interesting city. All looks very nice, although it is quite plain in some spots, that can be excused. The trees on cliffs look good as well. Great stuff, pleasing to the eye for the most part.

Story/Instructions: 4.3
Good first-person storyline, intices you somewhat to get to the gameplay. The bitmap isn't really that special, just sort of a "banner" for the game you're about to get into. The hints are helpful, the history is extensive, and the aftermath messages are decent. Love it.

Additional Comments: I'd download for sure... Great fun and a good challenge. The author worked extensively on this scenario to make sure it worked well, and it paid off. Give it a go!

[Edited on 08/05/07 @ 06:43 PM]

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Map Design3.9
Favorites: [Who?]0
Size:214.00 Bytes