This is an interesting and fairly fun maze scenario. At a glance you can see this hasn't taken months to design, but is a fun play, with a unique map and gameplay.
Balance: 3
Passing through a maze, you must make tactical use of your units to cut a path through the hordes of enemies, and reach the reinforcements at the end. It's a simple tactic, and a fairly basic scenario, but well balanced for what it is. A few more tactical elements would make it better.
Creativity: 4
A unique maze map is interesting, but the choice of units made the gameplay more than just a very boring scenario where you easily kill everything. This changed the scenario from potentially a very low scoring one to one above average.
Map Design: 3
This is a fairly basic maze map, but the choice of units and design stand out. The invisible demons make for some nuisance value, and are seldom seen in a scenario. The walls are sometimes wide, and sometimes thing, meaning you must try to maximize area of interaction so you don't get killed by ranged units, and can cut through the enemy quickly. The paths change towards the end and finding the right path will mean using the right units again to get through, and going the right way. By the end you will have very few units left. The walls of the maze can be destroyed, but at your own peril for what lies outside them.
Story/Instructions: 3
The story and instructions are minimal, but get the job done.