An odd wee scenario - this one is one of those 'RM' types. Basically a huge coastal map with a river painted across to separate you from your enemies on the other side. You have 3 enemies, although the third (brown) is actually your ally, and your goal is actually to kill them (not that there are any instructions). The global victory condition is conquest. Basically the scenario is little more than a random map, and a showcase of how bad the AI is on a big map.
Balance: 2
Player 3 and 4 cannot attack you for the path finding, player 2 is right next to you. If you have any idea what you're doing in a random map hard difficulty will be an inevitable defeat of the AI, which will probably end in you typing "Home Run" or "Diediedie" once you feel you have won and can't be bothered with the rest. On hardest the AI has a huge start on you with the extra 2000 of each resource, so losing is bound to happen quickly. Here there may be some challenge in getting to bronze, wheeling, then using your speed to run away and find a corner where the AI is too stupid to find you, and rebuilding. I don't know, I gave up on hardest.
Creativity: 2
The map has a few small creative elements like eye candy here and there.
Map Design: 3
The map is basically a large random map, with some extra add-ons like a large gold deposit, some eye candy e.g. paths, cactuses, and a few terrain additions like a river. It also has a wonder for player one. Not sure why.
Story/Instructions: F
This report gets an F because the student failed to hand it in.