Back to Age of Empires Heaven Welcome to The Granary (Download Central)
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Age of Empires: Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

New Governor of Thoron

Author File Description
File Details
Difficulty: Easy
This scenario is about a HUGE city you control. there are 4 other civs that are lesser than you. Your job is to keep the city running smoothly for your term. To do this, you must repel Invasion, keep the farms going, and handle reasorces. The city is large and compact, and you must move units through out the city with care. Grass paths are villager routes. A villager shouldn't be anywhere but at farms or on the grass paths. These paths lead to escape transports Stone paths are catapult paths. These must be kept clear at all times. Multiplayer also : Yes
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design2.5
Playability: 2.5
This scenario is not the best one out there. Still, it could contain some fun if only the enemies were not so ridiculously easy to fight off. There's nothing really special about this scenario and a random game contains more difficulty than this.

Balance: 1.5
I played it twice. First I tried it just as I found it. I lost because I killed player 2, but I didn't know this before. Second time I allied all the other tribes. Even now it was a walk in the park.

Creativity: 3.5
I like the idea of defending the city (and your "ally"?). Time is running out slowly, so if it was hard to defend it could be much fun. At least it's not "kill playerx" or "kill all enemies" even though you CAN win by doing this. The map wasn't very creative either nor the story. There were no "not involved" players on the map.

Map Design: 2.5
The city was quite decent but the rest of the map was rather boring. lokked likem a random map. Forests were not mixed and ressources were clumped together. Each player had an island and there were no other islands around. Nearly no elevations.

Story/Instructions: 2
The story was short but still I didn't know what to do. There was a bitmap although it didn't help me very much nor has it looked very good. This part could be greatly improved with little efforts.

Additional Comments:
Well, in multiplayer this scenario could be fun if you do some little changes: give a small base to all the other players and reduce the ressources to 1/10 as they are now. Ally all other players against player 1. This should rise difficulty a lot and thus make it more fun. the idea is behind this scenario is good, but it's done in a bad way.

download recommendation: No unless you want to play this in multiplayer games. Then just go into the editor and make some changes and you'll get a good scenario.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design2.5
Favorites: [Who?]0
Size:187.00 Bytes