Unite the isolated factions of Mann and purge the Island of the ills of modern society by sending those comeovers back home....and they can take their financial sector with them!! Then ensure such an invasion never happens again by razing their homelands. May Mannanan's cloak protect you. Multiplayer also : Yes
Well, this one was a major disappointment. It's a very basic RM style match where your opponent is in a spot where the AI isn't going to be able to attack you. Their base is in woods, and right next to an ally of yours (the third player) who is stronger than your enemy really. Obviously there isn't going to be any strategy or anything like that involved. In fact the only real challenge of this scenario is getting to your enemy, since their base is difficult to get at, and they have off shore bases on each side of the map. Since you can only build a dock in one spot it makes the whole process of wiping these annoying extra bases all the more frustrating. In the end it took me over an hour, and I couldn't even find the last unit with a Reveal Map. I eventually found it was a storage pit on my island, but didn't win because allied victory hadn't been switched on.
Balance: 1
The AI offers little trouble, making no navy and only a few STs and priests. You have ample time/resources, so there is nothing to prevent you winning.
Creativity: 2
A little creative, the map and story have some interesting aspects, but ultimately it's a very poorly constructed random map style game.
Map Design: 2
The map has some 'creativity' and 'eye candy' attempted, but to be honest they look pretty awful. A random map would have done the job much better, and there wouldn't be the annoying path finding problems.
Story/Instructions: 2
The story was brief and outlined what was happening and what to do well enough. It was even a little humourous, but little effort was put in. The scenario ended with a forehead-slapping message: 'Wipe out the comeovers, and destroy their homelands'. I was hoping for a little more than repeated scenario instructions at the end.